Shocking Grasp: Difference between revisions

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* Damage: 1 ~ 8 Lightning
* Damage: 1 ~ 8 Lightning
** <code>[[File:D8 Lightning 3.png|framless|60px]] <span style="color:#3366cc">1d8</span> [[File: Lightning Damage Icon 3.png|frameless|40px]] [[Damage Types|<span style="color:#3366cc">Lightning</span>]]</code>
** <code>[[File:D8 Lightning 3.png|framless|60px]] <span style="color:#3366cc">1d8</span> [[File: Lightning Damage Icon 3.png|frameless|40px]] [[Damage Types|<span style="color:#3366cc">Lightning</span>]]</code>
* Range: {{C|[[File:Range Icons.png|frameless|upright=0.1]] 2m / 5ft}}
* Range: {{C|[[File:Range Icon 2.png|frameless|upright=0.1]] 2m / 5ft}}
* [[File: Melee Icons.png|frameless|upright=0.1]] Melee
* [[File: Melee Icons.png|frameless|upright=0.1]] Melee



Revision as of 20:24, 5 December 2022

Spell > List Of Spells > Cantrips > Shocking Grasp


Shocking Grasp is a Evocation Cantrip. This spell allows spellcasters to deal Lightning damage to enemies with melee attacks and prevent them from taking reactions.

File:Shocking Grasp Icon 2.png
"Lightning springs from your hand. It deals 1d8 Lightning damage and prevents the target from taking reactions. You have Advantage when using this Spell on creatures wearing metal armour."


Damage 1d8
Damage Types Lightning
Range 2m / 5ft
School Evocation
Concentration None
Condition Shocking Grasp
Duration 1 turn
Class Sorcerer, Wizard

Description

Lightning springs from your hand. It deals 1d8 Lightning damage and prevents the target from taking reactions.

You have Advantage when using this Spell on creatures wearing metal armour.

Properties

File:Actions Icons.png Action

Available to level 1 Sorcerer and Wizard.

At Higher Levels

Damage increases by 1d8 Lightning damage when reaching Level 5 (2d8).