Spike Growth: Difference between revisions

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'''Spike Growth''' is a [[Spells#2nd Level Spells|Level 2]] Transmutation Spell. This spell allows spellcasters to transform an area of land into a hazardous spiky terrain. Creatures walking through the area have their speed halved and take Piercing damage.
{{SpellPage
| name = Spike Growth
| image = Spike Growth Icon.png
| level = 2
| school = Transmutation
| classes = Druid, Ranger, Nature Domain
| learns at level 3 = Druid, Nature Domain
| learns at level 5 = Ranger
| summary = This spell allows spellcasters to transform an area of land into a hazardous spiky terrain. Creatures walking through the area have their speed halved and take {{DamageType|Piercing}} damage.
| description = Shape a piece of ground into hard spikes. A creature walking on the spikes takes {{DamageText|2d4|Piercing}} damage for every {{C|1.5 m / 5 ft}} it moves.


[[Category:Spells]][[Category:Level 2 Spells]][[Category:Transmutation Spells]]
The spikes are [[Difficult Terrain]], halving a creature's [[Movement Speed]].
 
| action type = action
[[File:Spike Growth Icon.png|upright=0.8|thumb|right|{{AbilityInfobox
| damage = 2d4
| title = <div style="font-size:105%; font-family:Georgia;">''"Shape a piece of ground into hard spikes. A creatures walking on the spikes takes <span style="color:#999999">2d4 Piercing damage</span> for every 1.5m / 5ft it moves. The spikes are difficult terrain, halving a creature's [[Movement Speed]]."''</div>
| damage type = Piercing
----
| concentration = yes
<div style="text-align:center;">[[File:Action Icon.png|frameless|25px]] '''Action''' [[File:Spell Slot Icon.png|frameless|upright=0.1]] '''Level 2 Spell Slot'''</div>
| range = ranged
----
| range m = 18
| Damage = <span style="color:#999999">2d4</span>
| range ft = 60
| Damage Types = [[Damage Types|<span style="color:#999999">Piercing</span>]]
| area = Spikes
| Range = 18m / 60ft
| area category = surface
| Area of Effect = 6m / 20ft (Radius)
| area shape = radius
| School = Transmutation
| area range m = 6
| Concentration = Required
| area range ft = 20
| Class = [[Druid]], [[Ranger]]
| area duration = 100
}}]]
| area condition = Difficult Terrain
 
| higher levels =
== Description ==
| notes =
Shape a piece of ground into hard spikes. A creatures walking on the spikes takes <code><span style="color:#999999">2d4 Piercing damage</span></code> for every {{C|1.5m / 5ft}} it moves.
}}
 
The spikes are difficult terrain, halving a creature's [[Movement Speed]].
 
== Properties ==
<code>[[File:Action Icon.png|frameless|25px]] Action + [[File:Spell Slot Icon.png|frameless|upright=0.1]] Level 2 Spell Slot</code>
 
''Available to level 3 [[Druid]] and level 5 [[Ranger]].''
* Damage: 2 ~ 8 Piercing
**<code>[[File:D4 Physical.png|frameless|50px]] <span style="color:#999999">2d4</span> [[File: Piercing Damage Icon.png|frameless|40px]] [[Damage Types|<span style="color:#999999">Piercing</span>]]</code>
* Range: {{C|[[File:Range Icons.png|frameless|upright=0.1]] 18m / 60ft}}
* Area of Effect: {{C|[[File:Aoe Icon.png|frameless|upright=0.1]] 6m / 20ft (Radius)}}
* Concentration: {{C|[[File:Concentration Icons.png|frameless|upright=0.1]] Required}}

Revision as of 11:08, 31 July 2023

Spike Growth Icon.png

Spike Growth is a level 2 transmutation spell. This spell allows spellcasters to transform an area of land into a hazardous spiky terrain. Creatures walking through the area have their speed halved and take Damage TypesPiercing damage.

Description

Shape a piece of ground into hard spikes. A creature walking on the spikes takes 2d4Damage TypesPiercing damage for every 1.5 m / 5 ft it moves.

The spikes are Difficult Terrain, halving a creature's Movement Speed.

Properties

Damage
D4 Piercing.png 2d4 (2~8) Damage TypesPiercing damage
Details
 Range: 18 m / 60 ft
Creates Area: Spikes
Concentration Concentration

At higher levels

Casting this spell at a higher level grants no additional benefit.

Area: Spikes

How to learn

(Information not yet added.)