Spike Growth: Difference between revisions

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'''Spike Growth''' is a [[Spell#2nd Level Spells|Level 2]] Transmutation Spell. This spell allows spellcasters to transform an area of land into a hazardous spiky terrain. Creatures walking through the area have their speed halved and take Piercing damage.
'''Spike Growth''' is a [[Spells#2nd Level Spells|Level 2]] Transmutation Spell. This spell allows spellcasters to transform an area of land into a hazardous spiky terrain. Creatures walking through the area have their speed halved and take Piercing damage.


[[Category:Spells]][[Category:Level 2 Spells]][[Category:Transmutation Spells]]
[[Category:Spells]][[Category:Level 2 Spells]][[Category:Transmutation Spells]]

Revision as of 23:59, 4 February 2023

Spike Growth is a Level 2 Transmutation Spell. This spell allows spellcasters to transform an area of land into a hazardous spiky terrain. Creatures walking through the area have their speed halved and take Piercing damage.

File:Spike Growth Icon 2.png
"Shape a piece of ground into hard spikes. A creatures walking on the spikes takes 2d4 Piercing damage for every 1.5m / 5ft it moves. The spikes are difficult terrain, halving a creature's Movement Speed."


Damage 2d4
Damage Types Piercing
Range 18m / 60ft
Area of Effect 6m / 20ft (Radius)
School Transmutation
Concentration Required
Class Druid, Ranger

Description

Shape a piece of ground into hard spikes. A creatures walking on the spikes takes 2d4 Piercing damage for every 1.5m / 5ft it moves.

The spikes are difficult terrain, halving a creature's Movement Speed.

Properties

File:Actions Icons.png Action + File:Spell Icon.png Level 2 Spell Slot

Available to level 3 Druid and level 5 Ranger.