Spirit Guardians Aura (Condition): Difference between revisions

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(Created page with "{{ConditionPage | effects = : Spirits protect the affected entity. : Nearby enemies take {{DamageText|3d8|Radiant}} or {{DamageText|3d8|Necrotic}} damage per turn, and Movement Speed is halved. : The caster can't become Invisible while concentrating on this spell. : On a successful save, targets still take half damage. : {{SmallIcon|Saving Throw Icons.png}}WIS Save }}")
 
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: Spirits protect the affected entity.
: Spirits protect the affected entity.
: Nearby enemies take {{DamageText|3d8|Radiant}} or {{DamageText|3d8|Necrotic}} damage per turn, and [[Movement Speed]] is halved.
: Nearby enemies take {{DamageText|3d8|Radiant}} or {{DamageText|3d8|Necrotic}} damage per turn, and [[Movement Speed]] is halved.
: The caster can't become [[Invisible]] while concentrating on this spell.
: The caster can't become {{Condition | Invisible | inline = true }} while concentrating on this spell.
: On a successful save, targets still take half damage.
: On a successful save, targets still take half damage.
: {{SmallIcon|Saving Throw Icons.png}}[[Saving Throw|WIS Save]]
: {{SmallIcon|Saving Throw Icons.png}}[[Saving Throw|WIS Save]]
}}
}}

Revision as of 14:59, 3 October 2023

Spirits protect the affected entity.
Nearby enemies take 3d8Damage TypesRadiant or 3d8Damage TypesNecrotic damage per turn, and Movement Speed is halved.
The caster can't become Invisible Invisible while concentrating on this spell.
On a successful save, targets still take half damage.
WIS Save

Sources of Spirit Guardians Aura