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Sunbeam is a level 6 evocation spell. This spell allows spellcasters to project a beam of light, Blinding and dealing Radiant damage to everything in its path. You can then use on subsequent turns without expending a Spell Slot.
Description
A beam of brilliant light sears and all creatures in its path.
Until the spell ends, you can recast Sunbeam without expending a spell slot.
Properties
- Cost
Action +
Level 6 Spell Slot
- Damage
6d8 (6~48)
Radiant
- Details
CON Save (On Save: Targets still take half damage.)
AoE: 18 m / 60 ft (Line)
Concentration
At higher levels
Casting this spell at a higher level grants no additional benefit.
Condition: Blinded
Duration: 10 turns
Spell save DC Constitution saving throw
- Ranged attacks and spells have a range of
3 m / 10 ft and Attack Rolls suffer
Disadvantage.
- Attack Rolls against Blinded creatures have
Advantage.
Condition: Sunbeam
Duration: 10 turns
- Can
How to learn
Notes
- This spell creates a beam of light from the caster out to a distance of
18 m / 60 ft. The beam is
2.5 m / 8 ft wide.
- The incantation for Sunbeam is Incendē, the Latin command "set on fire/inflame!"
Visuals
External links[edit | edit source]
Sunbeam on the Forgotten Realms Wiki