Editing The Spellsparkler

Jump to navigation Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{WeaponPage|
{{WeaponPage
| <!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:WeaponPage -->
| image = The Spellsparkler Icon.png
| image = The Spellsparkler Icon.png
| controller icon = The Spellsparkler Unfaded.png
| description = {{rare|The Spellsparkler}} is a rare [[Quarterstaff]] that allows the wielder to generate [[Lightning Charges]] upon dealing damage with spells.<!-- Optional description.  Nonmagical and +1/+2/etc. will be auto-generated, so leave empty for those.  Others will also have a sensible default description generated, so strictly speaking you can always leave this empty, but for weapons with special properties, you might want to instead provide a short description of what makes the weapon noteworthy. -->
| icon = The Spellsparkler Unfaded Icon.png
| description = {{rare|The Spellsparkler}} is a rare [[Quarterstaves|Quarterstaff]] that allows the wielder to generate [[Lightning Charges]] upon dealing damage with spells.
| quote = Yrre the Sparkstruck intended to give the Spellsparkler to Lenore a cleric of Mystra and old lover. But when the gnome returned to the cleric's tower, they found it empty - inhabited only by dust and abandoned experiments.
| quote = Yrre the Sparkstruck intended to give the Spellsparkler to Lenore a cleric of Mystra and old lover. But when the gnome returned to the cleric's tower, they found it empty - inhabited only by dust and abandoned experiments.
| category = simple
| category = simple <!-- martial or simple -->
| melee or ranged = melee
| melee or ranged = melee <!-- melee or ranged, duh -->
| handedness = versatile
| handedness = versatile <!-- one-handed, versatile, two-handed -->
| type = Quarterstaves
| type = Quarterstaves <!-- One of [[Category:Weapon Types]]. Always plural. -->
| rarity = rare
| rarity = rare <!-- Leave EMPTY for common, otherwise: uncommon, rare, very rare, legendary, story -->
| damage = 1d6
| enchantment = <!-- Leave EMPTY for none, otherwise: +1, +2, +3, +4, +5 -->
| damage type = Bludgeoning
| damage = 1d6 <!-- Must follow the strict format XdY + Z, with the "+ Z" only needed if the weapon has an enchantment. -->
| versatile damage = 1d8
| damage type = Bludgeoning <!-- Accepts any of [[Damage Types]], but usually: Slashing, Piercing, or Bludgeoning -->
| versatile damage = 1d8 <!-- Same format as regular damage, or leave EMPTY if this isn't a Versatile weapon. -->
| extra damage =  <!-- Same format as regular damage, but with damage type directly on the same line. -->
| range m = <!-- Leave EMPTY if melee, otherwise range in meters. -->
| range ft = <!-- Leave EMPTY if melee, otherwise range in feet. -->
| <!-- Following are yes/no properties, which MUST BE EMPTY if you mean "no"!  Never actually type "no"! -->
| ammunition =
| finesse =
| heavy =
| light =
| loading =
| reach =
| thrown =
| can't dual wield =
| dippable = yes
| dippable = yes
| weight kg = 1.8
| weight kg = 1.8
| weight lb = 3.6
| weight lb = 3.6
| price = 360
| price = 360
| uid = MAG_ChargedLightning_Quarterstaff
| actions = <!-- Common actions you get when you have proficiency and wield the weapon in your main-hand. -->
| uuid = 53d6be1b-eac1-4b88-83ab-ba17956eca57
* {{Topple}}
| passives = Electric Veins
| special = <!-- List of special features or abilities granted by the weapon. -->
| special =
* '''Electric Veins:''' When the wielder deals damage with a spell or cantrip, they gain 2 [[Lightning Charges]].
| weapon actions = Topple
** '''Important Note:''' This effect applies ''per enemy damaged'' meaning that multi-target and area of effect spells generate 2 charges per damaged enemy.
| where to find =
| where to find = <!-- Describe where and how to obtain the weapon, if it's a special one. -->
Reward for rescuing [[Counsellor Florrick]] from the burning inn of [[Waukeen's Rest]] during the quest [[Rescue the Grand Duke]]. One of three possible rewards for this quest, the other two being [[The Sparky Points]] and [[The Joltshooter]].
Reward for rescuing [[Counsellor Florrick]] from the burning inn of [[Waukeen's Rest]] during the quest [[Rescue the Grand Duke]]. One of three possible rewards for this quest, the other two being [[The Sparky Points]] and [[The Joltshooter]].
| notes = * The '''Electric Veins''' effect applies ''each time damage is applied,'' meaning that area of effect spells generate 2 charges per damaged enemy, and multi-hit spells like [[Magic Missile]], [[Scorching Ray]], and [[Eldritch Blast]] will add lightning charges for each hit.
}}
}}
[[Category:Sparkstruck Equipment]]
[[Category:Sparkstruck Equipment]]
[[Category:Sources of Bludgeoning damage]]
[[Category:Sources of Lightning damage]]
Please note that all contributions to Baldur's Gate 3 Wiki are considered to be released under the CC BY-NC-SA license, except when noted otherwise (see BG3Wiki:Copyrights for details). If you do not want your writing to be edited and redistributed at will, do not submit it here. Per our Content Rules, you are promising that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To edit this page, please answer the question that appears below (more info):

Cancel Editing help (opens in new window)

Templates used on this page: