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Trip Attack (Melee): Difference between revisions
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{{See also|Trip Attack (Ranged)}} | |||
{{Weapon action page | |||
'''Trip Attack (Melee)''' is a | | summary = '''Trip Attack (Melee)''' is a {{Class|Battle Master}} Action. This combat manoeuvre allows the Fighter to deal damage to enemies with Melee Weapons and possibly knock them Prone. | ||
| description = A powerful attack that possibly knocks the target {{Cond|Prone}}. | |||
= | | image = Trip Attack Melee.webp | ||
| controller icon = Trip Attack Melee Icon.webp | |||
| icon = Trip Attack Melee Unfaded Icon.webp | |||
| cost = action | |||
| hit cost = supdie | |||
== | | concentration = | ||
| damage = weapon | |||
| extra damage = superiority die | |||
| attack roll = yes | |||
| on miss = Does not spend {{R|supdie|forceplural=yes}}. | |||
| recharge = Per turn | |||
| duration = | |||
| range = weapon | |||
| aoe = | |||
| | | aoe m = | ||
| | | aoe ft = | ||
| {{ | | save = STR | ||
| condition = prone | |||
| condition duration = 1 | |||
| condition save = STR | |||
| | | condition dc = weapon action | ||
| higher levels = At level 10 with {{SAI|Improved Combat Superiority}} the damage bonus increases to {{C|{{DieIcon|d10|Physical}}1d10}} | |||
| class learns at level 3 = Battle Master | |||
| granted by feats = Martial Adept | |||
| warning = {{Prereq|The target can't be Huge in size.}} | |||
| notes = | |||
}} |
Revision as of 00:55, 27 April 2024
See also: Trip Attack (Ranged)
Trip Attack (Melee) is a Action. This combat manoeuvre allows the Fighter to deal damage to enemies with Melee Weapons and possibly knock them Prone.
Description
A powerful attack that possibly knocks the target .
The target can't be Huge in size.
Properties
- Cost
- Action
- Cost on hit
- Superiority Die
- Damage
- Normal weapon damage
- + Superiority Die Weapon damage
- Details
- Attack roll (On Miss: Does not spend Superiority Dice.)
- STR Save
- Range: Normal weapon range
- Recharge: Per turn
Condition: prone
Duration: 1 turn
Weapon action DC Strength saving throw
- Can't move or take Actions, Bonus actions, or Reactions, and has Disadvantage on Strength and Dexterity saving throws.
- Attacks against a Prone creature have Advantage if they're made within 3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- A character with the Athlete feat spends only 1.5 m / 5 ft of Movement Speed to stand up.