Turn Undead: Difference between revisions

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'''Turn Undead''' is a [[Cleric|Clerics]] Action. This ability allow these Clerics to make undead run away from them.
[[File:Turn Undead Icon 2.png|frameless|right]]
 
[[Category:Actions]][[Category:Class Actions]]
[[File:Turn Undead Icon 2.png|upright=0.8|thumb|right|{{AbilityInfobox
'''Turn Undead''' is a [[Cleric]] Action. This ability allows the Cleric to make undead creatures flee from them.
| title = <div style="font-size:105%; font-family:Georgia;">''"Present your holy symbol and pray. Each undead that can see or hear you is forced to use its [[Character Abilities#Action|Actions]] to flee from you, until it takes damage."''</div>
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<div style="text-align:center;">[[File:Action Icon.png|frameless|25px]] '''Action''' [[File:Channel Divinity Charges Icons.png|frameless|upright=0.1]] '''Channel Divinity'''</div>
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| Range = 9m / 30ft
| Concentration = Required
}}]]


== Description ==
== Description ==
Present your holy symbol and pray. Each undead that can see or hear you is forced to use its [[Character Abilities#Action|Actions]] to flee from you, until it takes damage.
Present your holy symbol and pray. Each undead that can see or hear you is forced to spend its turns fleeing from you, until it takes damage.


== Properties ==
== Properties ==
{{C|[[File:Action Icon.png|frameless|25px]] Action + [[File:Channel Divinity Charges Icons.png|frameless|upright=0.1]] Channel Divinity}}
{{InfoBlob|{{Action}} + [[File:Channel Divinity Charges Icons.png|frameless|upright=0.1]] Channel Divinity Charge}}


* Range: {{C|[[File:Range Icons.png|frameless|upright=0.1]] 9m / 30ft}}
* {{Range|m=9|ft=30}}
* Saving Throw: {{C|[[File:Saving Throws Icon.png|frameless|upright=0.1]] [[Wisdom]]}}
* {{SavingThrow|WIS}} to negate


{| role="presentation" class="wikitable mw-collapsible"
{| role="presentation" class="wikitable mw-collapsible"
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* Until it takes damage, a turned creature must spend its turns trying to move as far away from the creature who turned it.
* Until it takes damage, a turned creature must spend its turns trying to move as far away from the creature who turned it.
* It can't willingly move to a space within <code>9m / 30ft</code> of that creature.
* It can't willingly move to a space within <code>9m / 30ft</code> of that creature.
* It also can't take reactions.
* It also can't take [[Reaction]]s.
* For its [[Character Abilities#Action|Actions]], it can use only the [[Dash]] action or try to escape from an effect that prevents it from moving.
* For its [[Action]]s, it can use only the [[Dash]] action or try to escape from an effect that prevents it from moving.
|}
|}

Revision as of 00:18, 11 March 2023

Turn Undead is a Cleric Action. This ability allows the Cleric to make undead creatures flee from them.

Description

Present your holy symbol and pray. Each undead that can see or hear you is forced to spend its turns fleeing from you, until it takes damage.

Properties

Action + Channel Divinity Charges Icons.png Channel Divinity Charge