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{{CharacterInfo
{{Infobox statistics
|title =
| name = Wraith
|name = Wraith
| image = Wraith.png
|image=
| imagesize = 0.7
|STR=6
| race = Wraith
|DEX=16
| size = Medium
|CON=16
| type = Undead
|INT=12
| armour_class = 13
|WIS=14
| hit_points = 67
|CHA=15
| movement_speed_meters = 9
|level=5
| movement_speed_feet = 30
|race=Wraith
| weight_kg = 0
|type=Undead
| weight_lb = 0
|HP=67
| level = 5
|AC=13
| str = 6
|speed=9m / 30ft
| dex = 16
|size=Medium
| con = 16
|weight=0kg/ 0lb
| int = 12
|proficiency=3
| wis = 14
|initiative=+3
| cha = 15
|class =  
|subclass =  
|background=  
|location = [[Shadow-Cursed Lands]]
|family =  
|allies =Other Undead
|enemies =The Living
|bludgeoning = Resistant
|poison = Immune
|lightning=Double|fire=Double|cold=Double|acid=Double|slashing=Resistant|piercing=Resistant|thunder=Double|necrotic=Immune|passive={{PAS|Darkvision (Passive Feature)|Darkvision}}{{PAS|Ethereal}}{{PAS|Opportunity Attack}}{{PAS|Shadowblend}}{{PAS|Sunlight Weakness}}|exp=60}}'''Wraith''' is a Undead creature that are malice incarnate, concentrated into an incorporeal form that seeks to quench all life. Even small fires can be extinguished by the sucking oblivion of the wraith's horrifying existence.


== Attacks and Abilities ==
| nonmagic resistant1 = Bludgeoning
| nonmagic resistant2 = Piercing
| nonmagic resistant3 = Slashing
| resistant1 = Lightning
| resistant2 = Fire
| resistant3 = Cold
| resistant4 = Acid
| resistant5 = Thunder
| immune1 = Poison
| immune2 = Necrotic
| feature1_name = Darkvision
| feature1_description = Can see in the dark up to 12m.
| feature2_name = Ethereal
| feature2_description = Cannot be Shoved, Thrown, or used as an Improvised Weapon.
| feature3_name = Opportunity Attack
| feature3_description = Automatically attack an enemy moving out of your reach.
| feature4_name = Shadowblend
| feature4_description = While Obscured, become Invisible.
| feature5_name = Sunlight Weakness
| feature5_description = While in sunlight, disadvantage on attack rolls and saving throws.
}}
'''Wraiths''' are an [[undead]] creature type encountered in [[Act Two]]. They are visually similar to [[Shadow|Shadows]] but are, in fact, in their own eponymous [[non-playable race]].


===Necrotic Claws===
== About ==
Lash out with cursed claws.
{{Quote|A wraith is malice incarnate, concentrated into an incoporeal form that seeks to quench all life. Even small fires can be extinguished by the sucking oblivion of the wraith's horrifying existence.}}


{{Action}}
Wraiths resemble Shadows but are significantly stronger and easily distinguished by their piercing yellow eyes. These creatures generate an [[Aura of Vile Oblivion (Condition)|Aura of Vile Oblivion]] that snuffs out any light sources and imposes magical darkness within melee range.


{{Attack Roll}}: +6{{DamageInfo|count=2|die=8|plus=3|type=Slashing}}{{DamageInfo|die=4|count=2|type=Necrotic}}
== Attacks and abilities ==


===Life Drain===
{{TooltipBox|{{SAI|Necrotic Claws (Shadow)|w=40}}|image=Generic_Physical.webp|w=100|
Possibly drain a target's [[Hit Points]]. The target dies if its hit points are reduced to 0.
* Lash out with cursed claws, dealing {{DamageText|2d8+3|Slashing}} + {{DamageText|2d4|Necrotic}} damage.
{{Action}}
}}


{{Action}}{{DamageInfo|count=2|die=8|type=Necrotic|plus=3}}{{SavingThrow|CON|dc=10}} to resist, total [[Hit Points]] are decreased based off damage. If lowered to 0, the creature ignores doing [[Death Saving Throw|Death Saving Throws]] and will instantly die.
{{TooltipBox|{{SAI|Life Drain|w=40}}|image=Generic Death.webp|w=100|
 
* Possibly drain a target's [[Hit Points]], dealing {{DamageText|2d8+3|Necrotic}} damage.
{{Duration|Long Rest}}
* Target receives the condition {{cond|Life Drain}} {{Duration|Long Rest}}.
* On a failed Constitution saving throw, total [[Hit Points]] are decreased. If lowered to 0, the creature ignores doing [[Death Saving Throw|Death Saving Throws]] and will instantly die.  
{{Action}}
}}


{{Range|m=4|ft=13}}
{{TooltipBox|Aura of Vile Oblivion|image=Generic Darkness.webp|w=100|
===Aura of Vile Oblivion===
*Gives the {{cond|Aura of Vile Oblivion}} condition.
Gives the {{SmallIcon|PassiveFeature_Generic_Darkness.png}} [[Extinguishing Malice]] passive.
*Causes all light sources magical and mundane to go out inside a {{AOE|Radius|m=5|ft=16}}.
}}


{{AOE|Radius|m=5|ft=16}}
{{TooltipBox|{{SAI|Dark Currents|w=40}}|image=Generic Darkness.webp|w=100|
* Dissolves into the ground and emerges from the shadows at a different location as far as {{Range|m=8|ft=26}} away.
* Requires at least {{action|movement|m=3|ft=10}} of [[Movement Speed]] to use.
{{Action|movement}}
}}


*Causes all light sources magical and mundane to go out.
==Wraith enemy variants==
* [[Daddy]]
* [[Mummy]]


== External links ==
== External links ==

Latest revision as of 02:33, 26 March 2024

Wraiths are an undead creature type encountered in Act Two. They are visually similar to Shadows but are, in fact, in their own eponymous non-playable race.

About[edit | edit source]

A wraith is malice incarnate, concentrated into an incoporeal form that seeks to quench all life. Even small fires can be extinguished by the sucking oblivion of the wraith's horrifying existence.

Wraiths resemble Shadows but are significantly stronger and easily distinguished by their piercing yellow eyes. These creatures generate an Aura of Vile Oblivion that snuffs out any light sources and imposes magical darkness within melee range.

Attacks and abilities[edit | edit source]

  • Lash out with cursed claws, dealing 2d8+3Damage TypesSlashing + 2d4Damage TypesNecrotic damage.

Action

  • Possibly drain a target's Hit Points, dealing 2d8+3Damage TypesNecrotic damage.
  • Target receives the condition Life Drain Life Drain Duration: Until Long rest.
  • On a failed Constitution saving throw, total Hit Points are decreased. If lowered to 0, the creature ignores doing Death Saving Throws and will instantly die.

Action

Aura of Vile Oblivion
  • Gives the Aura of Vile Oblivion Aura of Vile Oblivion condition.
  • Causes all light sources magical and mundane to go out inside a AoE: 5 m / 16 ft (Radius).
  • Dissolves into the ground and emerges from the shadows at a different location as far as  Range: 8 m / 26 ft away.
  • Requires at least  3 m / 10 ft movement of Movement Speed to use.

 Movement

Wraith enemy variants[edit | edit source]

External links[edit | edit source]