Zephyr Flash: Difference between revisions

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{{up to date | 2023-08-08 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->{{WeaponActionPage|name=Zephyr Flash|description=Rush forward, creating an air vortex that blasts foes and possibly inflicts [[Bleeding (Condition)|Bleeding]].|damage=6d8|weapons=Nyrulna|damage type=Thunder|attack roll=yes|recharge=Short Rest|condition=Bleeding|condition save=DEX|condition duration=3|range m=12|range ft=40}}
{{up to date | 2023-08-08 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{WeaponActionPage
|name=Zephyr Flash
|description=Rush forward, creating an air vortex that blasts foes and possibly inflicts {{Cond|Bleeding}}.
|damage=6d8
|weapons=Nyrulna
|damage type=Thunder
|attack roll=yes
|recharge=Short Rest
|condition=Bleeding
|condition save=DEX
|condition duration=3
|range m=12
|range ft=40
}}

Revision as of 11:19, 5 November 2023

Template:Up to date

Zephyr Flash is a weapon action granted by Nyrulna.

Description

Rush forward, creating an air vortex that blasts foes and possibly inflicts Bleeding Bleeding.

Properties

Damage
D8 Thunder.png 6d8 (6~48) Damage TypesThunder damage
Details
Attack roll
 Range: 12 m / 40 ft
Recharge: Short rest

Condition: Bleeding

Bleeding Bleeding

Duration: 3 turns

Dexterity saving throw

How to learn

Granted by the weapons: