Ad placeholder
Blinding Smite
Jump to navigation
Jump to search
Blinding Smite is a level 3 evocation spell. Blinding Smite allows a Paladin to expend a Spell Slot to deal additional
Radiant damage with a melee weapon attack and possibly blind their target.
UID
Spell flags

Description
Evoke a heavenly flare and possibly your targetProperties
- Cost
Action
- Cost on hit
Bonus Action +
Level 3 Spell Slot
- Damage: 3~24
- Details
Melee weapon attack roll
CON Save
Range: Normal weapon range

Normal weapon damage
+ 3d8
Radiant

At higher levels
Casting this spell at a higher level grants no additional benefit.
Technical details

Target_Smite_Blinding

Condition: Blinded (Blinding Smite)
Duration: 10 turns
Spell save DC Constitution saving throw
- Has
Disadvantage on
Attack rolls.
- Ranged attacks and spells have a range of
3 m / 10 ft and Attack Rolls suffer
Disadvantage.
- Attack Rolls against Blinded creatures have
Advantage.
- At the end of each turn, the affected entity makes a
Constitution saving throw. On a successful save, the condition is removed.
How to learn
Classes:
- Class level 9: Paladin
Notes
- See Smite for additional functionality information.