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Break of Dawn

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Break of Dawn is an action used by Dawnbreaker traps in the Rosymorn Monastery to push invaders to their deaths.

Description

Emit a pulse of energy and possibly push all nearby creatures and objects away and knock them ProneProne.

Properties

Cost
Action
Damage: 1~6
1d6RadiantRadiant (Constitution Saving ThrowConstitution Saving Throw to negate)
Details
CON Save (DC 18)CON Save (DC 18) (On Save: Targets are not pushed back.)
Melee: 1.5 m (5 ft) Melee: 1.5 m (5 ft)
AoE: 20 m (67 ft) Cone AoE: 20 m (67 ft) Cone
Pushes: 8 m (27 ft) Pushes: 8 m (27 ft)

Technical details

Ico stats.png UID
Zone_CRE_PulseTrap_Blast
https://bg3.norbyte.dev/search?q=name:Zone_CRE_PulseTrap_Blast
Ico Report.webp Spell flags

Condition: Prone

ProneProne

Duration Icons.png Duration: 1 turn

CON Save (DC 18)CON Save (DC 18)

How to learn

Other ways to learn:

Bugs

  • The tooltip incorrectly states "Targets still take half damage" when instead they are neither pushed back nor made prone.