Break of Dawn

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Break of Dawn.webp

Break of Dawn is an action that is used by the Dawnbreaker traps in the Rosymorn Monastery to push invaders to their deaths.

Description

Emit a pulse of energy and possibly push all nearby creatures and objects away and knock them Prone Prone.

Properties

Cost:
Action
Damage:
D6 Radiant.png 1d6 (1~6) Damage TypesRadiant damage (CON save to negate)
Details:
 Melee: 1.5 m / 5  ft
AoE: 5 m / 17 ft (Cone)
CON Save (On Save: Targets still take half damage.)

Condition: Prone

Prone Prone

Duration: 1 turn

DC 18  Constitution saving throw

How to learn

(Information not yet added.)