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Rosymorn Monastery
Rosymorn Monastery Trail | ||||
Crèche Y'llek | ||||
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Rosymorn Monastery | ||||
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Mountain Pass |
Overview[edit | edit source]
Approaching the monastery[edit | edit source]
The monastery can be approached only from the Rosymorn Monastery Trail. The actual territory of the monastery starts near the Rosymorn Monastery waypoint.
Upon first time approaching the front doors, the party see a cutscene. Raider Add'ath and Warrior Ith'dul are moving a group of Halfling cultists ( Corliss Undertump, Mahrin and Burrock) into the Crèche for interrogation by the "Captain". Corliss attempts to flee, and Add'ath shoots her in the back. If allowed to proceed, the githyanki lock the monastery gates behind them and they cannot be lockpicked; the only way to open them afterwards is with a lever from the other side. Choosing to attack the group leaves the gates open. [1]
However, there are other routes to get past the gate and into the inner yard of the monastery.
Upon approaching to the gate, the Dream Guardian warns the player character, trying to dissuade them from exploring the githyanki crèche.
A DC 10 Religion check on the statue in front of the gate might help the party to recognize the monastery as consecrated to Lathander, if not learned of previously.
For the purposes of description, the ruined monastery building can be divided into three levels: Ground level, Upper level and the Roof.
Upper level[edit | edit source]
The upper level of the monastery can be reached by:
- Climbing up the Knotted Roots just above the Waypoint, jumping the cliffs and breaking the barricade at X: 36 Y: 24 (this way leads the party straight into Gremishkas' den).
- Heading down the rubble slope at X: 51 Y: 6, then doing series of jumps heading east and finally climbing up the Knotted Roots at X: 106 Y: -4. An Elegant Chest can be looted on the way.
Gremishkas' den[edit | edit source]
This vast hall with a oval colonnade in the centre seems to have been the monastery's library aforetime. By the time the party explores the ruins, however, the room is infested by Gremishkas - small, yet ferocious beasts allergic to any magical impact. Succeeding an DC 15 Arcana check, any party member might recall this. A pack of nine Gremishkas wait in here, to the naked eye.
After dealing with the beasts, the party may loot their nests (x3) for random Uncommon scrolls and potions. Also, in the western part of the hall are two corner alcoves separated by locked Iron Gates ( DC 14 Sleight of Hand check to lockpick). Each contains an Uncommon scroll or potion and a book which can be useful while exploring the monastery and the crèche, particularly if the party decides to .
At X: 36 Y: 35 behind a locked door is an Opulent Chest. The Record of Complaints journal on one of the shelves hints of how the Gremishkas came to appear in the monastery, while another book at the bookstand contains the recipe for
Potion of Animal Speaking.
Behind the barricade is an open balcony, where any party member might detect a hidden Dirt Mound, and Knotted Roots that lead up to the monastery roof.
Eastern part of the monastery[edit | edit source]
After climbing up the Knotted Roots at X: 106 Y: -4 the party may reach the eastern part of the monastery.
At X: 123 Y: -6 on a high cliff is the grave of Askell Stockhold, one of Dawnmasters (an honorable title for Lathander cloisters' abbots) of the monastery. The note inside the coffin Dawnmaster Stockhold, Master of his Craft explains that the abbot was buried with his
Ceremonial Mace. However, there is a
Rusty Mace instead, which might mean that the grave was robbed.
The wall breach (X: 115 Y: 22) leads to a ruined staircase which leads both up and down. Upstairs are double doors and a Crumbling Wall at X: 103 Y: 38 (requires DC 15 Perception check). Behind the wall is a small chamber with an active spell in the middle (the first party member to see it comments on its longevity). The magical guardian does not react to any party member exploring the room, unless they try to loot any skeleton at its feet or pick up a
Ceremonial Battleaxe from the ground. It ignores looting the Gilded Chest nearby, as well as another skeleton, "sitting" near the cupboard.
The door in the room is enchanted by a unique radiant-like spell, giving it the
. It is much easier to leave the room after looting it up through the same wall breach.Near the double doors is a Old Maintenance Records journal, which can help the party to progress through the quest. These doors are not locked; behind them is a small corridor which leads to the chamber of Dawnmasters' Memorial X: 75 Y: 57. If heading further north, the party can reach Gremishkas' den from the other side.
Dawnmasters' Memorial[edit | edit source]
This room has a stained-glass window depicting four former Dawnmasters of the monastery on the floor, and four stone altars representing each of them. The Dawnmaster's Crest can be found here after solving a puzzle, or picking the lock after a challenging check (see the section concerning the quest below).
It is possible to walk out of the broken side window behind one of the altars onto the balcony. At X: 80 Y: 86 a Dirt Mound can be detected, and at the end of the balcony Knotted Roots allow climbing up under the central dome. In a small room above the Memorial the party can loot an Opulent Chest, and take a Scroll of Revivify behind locked Iron Gate (
DC 14 Sleight of Hand check to pick the lock).
The roof[edit | edit source]
The roof can be reached by climbing up Knotted Roots either at X: 57 Y: 52 or at X: 91 Y: 40 (the latter should be used carefully, as it leads straight into the Giant Eagle's nest, mentioned below). The roof surface is thick with Twisting Vines which may entangle any party member stepping on them.
The western side of the roof features an empty bower (exactly above a Gremishkas' den), except for the skeleton of the Ancient Githyanki Warrior at X: 46 Y: 20. It can be looted for a Githyanki Slate, recounting the founding of the crèche.
In the middle section of the roof is a mysterious device covered in vines. The first party member who sees it comments on it, identifying the mechanism as a powerful weapon (the comments differ depending on whether the party do or do not know that the monastery ruins actually conceal the crèche).
Just behind the device at X: 79 Y: 39, is a nest guarded by an Ancient Giant Eagle and a Giant Eagle. Approaching the nest while is active starts a dialogue with the elder bird. The course of the dialogue is similar to the that of the Mother Owlbear earlier in the game: the Eagle can be placated, but attacks if the party choose to come closer afterwards. If a battle starts, the Ancient Giant Eagle calls for reinforcements, which spawns three more Giant Eagles nearby.
The Eagle's nest must be explored one way or another. Dispatching the eagles is a goal for the . Also, on its bottom lies the
On the eastern side, after a few jumps, at X: 121 Y: 37 the party can reach a Painted Chest containing Holy Lance Helm. Near the wall with the mural, on a wooden perch a Wooden Trunk contains a
Potion of Greater Healing and a
Potion of Healing. Another healing potion can be taken from the pouch under the tree at X: 99 Y: 19.
The mural section can be turned into a portal while progressing the
quest.Reaching the rooftop for the first time grants 180 experience at Level 6, as a medium-sized location.
Ground level[edit | edit source]
The ground level of the monastery ruins consists of the Firewine storage, the antechamber behind the front doors, and the inner yard of the monastery.
Firewine storage[edit | edit source]

The storage can be reached by jumping into a broken window at X: 63 Y: 32 or descending from the cliffs from behind the Gremishkas' den.
On the ground floor of the monastery at X: 45 Y: 37, are a group of Kobold Looters (x9), Kobold Scouts (x4) and a Kobold Inventor who have infested the Firewine storage of the monastery. Many are comatose and suffering from . Some Kobolds are hidden inside the Firewine Barrels (identifiable by noises such as *Gulp* or *Slurp*), which can be destroyed if the party want to attack them. One of the Kobold Scouts can be looted for
Ceremonial Mace, stolen from the grave of Dawnmaster Stockhold.
Entering in the storage room for the first time grants 95 experience at Level 6. It is not connected with any other parts of the Ground level of the monastery, hence the party must explore the Upper level, too.
Magic Mouth Bust and Statue of Lathander[edit | edit source]
The other part of the Ground level can be reached from the ruined staircase described above (X: 115 Y: 22). Heading down the staircase, the party can hear a desperate war cry from a bust near the wall. A successful DC 15 Arcana check allows one to recognize a Magic Mouth enchantment on it. At the bottom of the staircase a barricade (X: 97 Y: 46) blocks the way to the corridor which runs parallel to the main entrance. An Oak Door at its end leads into a cloister-like open hall with a large statue of Lathander at its center. Entering the hall for the first time grants 280 experience.
The plaque at the altar near the statue declares that the Blood of Lathander had been displayed here. Party members comment here on ease with which it was stolen. Also, a Grease Bottle can be found nearby, which might prove useful in progressing the if the party have nothing similar in their inventory.
Behind the statue lies a skeleton run through with a githyanki sword (recognized by DC 10 History check), and a Githyanki Slate named "Inventory of Takings" nearby. If the party still have no clues on the crèche's location thus far, this should convince them of being on the right track.
The statue is just across the main entrance doors. At both sides of it are Iron Gates (similar to those at Gremishkas' den and with same Lockpick DC). Inside are the books which lay out the history of retrieving the Blood of Lathander relic, a Potion of Mind Reading and a scroll of .
To the north of the statue any party member might detect a Dirt Mound, and also find another Githyanki Slate named Account of the Establishment of Crèche Y'llek. The slate mentions the names Therezzyn and W'wargaz.[2]
To the west of the statue a spiral staircase leads the party to the entrance of Crèche Y'llek.
Find the Blood of Lathander[edit | edit source]
Rosymorn Monastery has a puzzle that is part of the legendary weapon.
To start the quest, the party must obtain any three of the "Ceremonial weapons" while exploring the monastery ruins. Next, they can proceed to the Dawnmasters' Memorial room at the Upper level of the monastery.
This chamber features a large picture of stained glass on the floor and four altars around it. A Ceremonial Longsword already lies on one of the altars, radiating a bright light. The altars are actually components of a riddle that the party may solve. To do so, they should obtain "Ceremonial" weapons of the other three types, and interact with the stained glass, no matter the order. Three parts of the picture are intact, while the fourth is broken. The glass panel depicts four Dawnmasters of the Rosymorn Monastery, each wielding their favourite weapon:
- Warhammer — Dawnmaster Seed
- Mace — Dawnmaster Stockhold
- Battleaxe — Dawnmaster Vaseid (destroyed part, but the needed weapon can be figured out by reading the book
The Parables of Dawnmaster Vaseid in Gremishkas' den or by simply excluding the rest)
- Longsword — Dawnmaster Welkinglory (already in place)
Each altar around has a plaque with the name of one of the Dawnmasters, and need the corresponding Ceremonial weapon to be activated.
The three Ceremonial weapons which can be used to solve the puzzle are scattered around the monastery ruins:
- The
Ceremonial Battleaxe behind an enchanted door on the Upper level, guarded by a Guardian of Faith
- The
Ceremonial Mace can be found on a drunk Kobold Looter in the Firewine storage on the Ground level
- The
Ceremonial Warhammer is on the roof of the monastery in the Eagle's Nest
However, any of these weapons can be replaced by generic weapons of the same type. The weapon must be dropped or thrown onto the altar. If the wrong type of weapon is placed, it pounces back to the party member, possibly knocking them down Dawnmaster's Crest in it. The only other way to find the item is to succeed a passive
DC 10 Perception check to reveal the hidden compartment, and then a
DC 30 Sleight of Hand check to unlock it.
Completing the puzzle bestows the beneficial effect
on all members of the party. Obtaining the crest without solving the puzzle locks them out from the beneficial effect entirely. After getting the effect, the weapons may be taken from the altars and used or sold as the party wishes.Waypoints[edit | edit source]
This location contains the following waypoints:
Connected locations[edit | edit source]
Characters[edit | edit source]
Creatures[edit | edit source]
Available to Speak with Dead[edit | edit source]
- Corliss Undertump - killed in front of the Rosymorn Monastery front doors at X: 73 Y: 40
Related quests[edit | edit source]
Notable loot[edit | edit source]
Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward:
Dawnmaster's Crest - looted from the Dawnmasters memorial after placing all the ceremonial weapons
Holy Lance Helm - can be found in a chest at X: 120 Y: 35
Hidden treasures[edit | edit source]
Wooden Chest buried atX: -6 Y: -29 (
DC 25 Survival check)
Wooden Chest buried atX: 50 Y: 63 (
DC 10 Survival check)
Wooden Chest buried atX: 47 Y: 56 (
DC 16 Survival check)
Notes[edit | edit source]
- ↑ Unless defeated in combat prior to leaving, the cultists Burrock and Mahrin can be found dead in the Captain's Quarters of Crèche Y'llek, their corpses being feasted upon by wolves.
- ↑ The text of the slate is incongruent with the given chronology of the game. The author is M'lar Rih'al, same as the slate that can be found on the roof. The time passed after the gith conquered the monastery was enough for bodies of the fallen to reduce to skeletons; more so, the crèche has managed to hatch and upbring a new generation of youths after foundation. Also, the guards at the main entrance to the crèche while bantering to an Ardent (a member of the W'wargaz's retinue) say that they "have not been visited by an inquisitor in an age". The slate suggests sending W'wargaz to keep the crèche leader Therezzyn in line. However, Therezzyn herself states that the Inquisitor was sent to the crèche only after her reporting of the cult of the Absolute spreading (which is relatively recent event), and his prime target is retrieving the stolen Astral Prism. Hence, the approximate dating of the slate and the time of W'wargaz's arrival could not ever be close-time events