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Charge (Minotaur)
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Charge is a class action available to Minotaurs that allows them to charge forward, push foes and leave them .
UIDs
Spell flags
Description
Charge forward, attacking all enemies in the way, pushing them back 2 m / 7 ft and possibly knocking them .Doesn't provoke Opportunity Attacks.
Properties
- Cost
Action +
Movement Speed
- Damage: 8~36
- Details
Attack roll
STR Save (DC 14)
AoE: 12 m / 40 ft (Line)
Pushes: 2 m / 7 ft
Recharge: Per turn

4d8 + 4
Technical details

Rush_Charge_Minotaur
Rush_Charge_Minotaur_Ally

Condition: Prone
Duration: 2 turns
- The affected creature cannot move or take
Actions,
Bonus Actions, or
Reactions, and has
Disadvantage on
Strength and Dexterity saving throws.
- Attacks against a Prone creature have
Advantage if made within
3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- A character with the Athlete feat spends only
1.5 m / 5 ft of Movement Speed to stand up.
- A character with the Athlete feat spends only
How to learn
Used by creatures: Minotaur
Notes
- This charge has a minimum range of 4.5 m / 15 ft so at closer ranges, a minotaur will use its weaker attack.