Ad placeholder
Contagion Poisoned: Stage 3 (Seizure)
Jump to navigation
Jump to search
- Has Disadvantage on Attack Rolls and Checks.
- Each turn, it must succeed on a Saving Throw, or the poison will advance in stage. On 3 successes, it recovers. On 3 failures, it contracts the disease corresponding to the variant of the spell Contagion that was cast.
Technical details
UID: CONTAGION_SEIZURE_3
Stack ID: CONTAGION_POISON_SEIZURE
Status groups: SG_Poisoned, SG_Disease
Loses duration: end of turn
Condition: Stricken With Seizures
Stricken With Seizures
- Involuntary convulsions shiver through the affected entity, giving it Disadvantage on Ability Checks, Saving Throws, and Attack Rolls using Dexterity.
Notes
- The duration of this effect indicates the number of successful saving throws required to recover. It starts at 3 rounds and each successful save will reduce the duration by 1 round. Failing a saving throw and advancing to the next stage does not reset this duration so the successful saves do not need to be consecutive.








