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Devilfoil Mask

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Devilfoil Mask image

A Devilfoil Mask is a common Helmet worn by Merregons that increases the wearer's Strength by 1 and decreases the wearer's Intelligence, Wisdom, and Charisma by 1 per nearby mask.

Description Icon.png

Beneath a layer of dust, the mask still gleams. An innocent smile and wide, searching eyes - seeking its own kind.

Properties

  • Helmets Helmets
  • Rarity: Common
  •  Weight: 0.5 kg / 1 lb
  • Price: 50 gp
  • UID S_UND_MerregonMask_001
    UUID b2409a86-dc0d-4193-9985-4f11419c64be

Special

The wearer of this item gains:

Infernal Legion
Grants the Infernal Legion Infernal Legion condition while worn.

Condition: Infernal Legion

Infernal Legion Infernal Legion
  • You are one, you are legion, without personality or individuality - born only to fight.
  • When within 20m / 67ft of another creature wearing a merregon's mask, Strength increases by 1 and Intelligence, Wisdom, and Charisma decrease by 1 per nearby mask.

Where to find

Notes

  • When first picked up, the character who did so will make a DC 10 Arcana check to identify it as a mask for a Merregon.
  • The Infernal Legion Infernal Legion condition is only applied if you are within range of another character with the mask and does not include the one you are wearing for calculation purposes. It is also not displayed on the mask tooltip in-game.
  • A more accurate description of the mask effect is as follows: While wearing a Devilfoil Mask, for every other mask (not including your own) being worn within 27m/67ft of you, your strength will increase by one while your intelligence, wisdom and charisma will also decrease by one.
  • Effect does not stack with other strength enhancing sources, such as Elixir of Hill Giant Strength (the highest Strength bonus takes precedence).
  • Devilfoil Mask can be crafted into Orthon Explosive by Dammon located in the Last Light Inn, Shadow-Cursed Lands. This can be done up to four times.
  • There appears to be a bug with Lae'zel wearing one of these masks. [Needs Verification] It works as follows: - IF -
  1. Lae'zel has a natural strength of 18, 19 or 20 - and
  2. At least two other masks are being worn within range (27m/67ft) - and
  3. The effect of these masks will bring Lae'zel's strength to 21 or higher - THEN - the following bug will apply:
  • Lae'zel's strength will increase by one less than expected, while her intelligence, wisdom and charisma will still decrease as normal. Specifically:
    • Example one: Lae'zel has a strength of 20 and is wearing a mask. Two (2) others nearby are also wearing masks, each also with a strength of 20. Lae'zel will have +1 STR (21), and -2 INT/WIS/CHA, while the other two will have +2 STR (22) and -2 INT/WIS/CHA.
    • Example two: Lae'zel has a strength of 20 and is wearing a mask. Three (3) others nearby are also wearing masks, Lae'zel will have +2 STR (22), and -3 INT/WIS/CHA, while the other two will have +3 STR and -3 INT/WIS/CHA.
    • Example three: Lae'zel has a strength of 18 and is wearing a mask. Three (3) others nearby are also wearing masks, Lae'zel will have +2 STR (20), and -3 INT/WIS/CHA, while the other two will have +3 STR and -3 INT/WIS/CHA.
    • Aside from the mask itself, the equipment worn by Lae'zel (if any) does not appear to affect these results.
    • The Area/Region/Act the party is in does not appear to affect these results.
    • If re-specced, the class makeup of Lae'zel does not appear to affect these results, nor does the equipment worn by her during the process, or the order or amount of Lae'zel's ability score improvements via any feat(s).

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