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Flail of Dread Skulls
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This article is about content that is inaccessible through normal gameplay. It can still be accessed via in-game exploits or third party tools. |

Flail of Dread Skulls is a rare, lightly enchanted (+1) variant of the Flails family of weapons. It is a martial melee weapon wielded in one hand.
Target must succeed a Wisdom Saving Throw. On failure, they are struck by Yeenoghu's curse. Depending on a dice roll, they will receive one of the following: Madness, 2d6 Psychic damage, or become Paralysed.
Properties
- Damage
1d8 + 1 (2~9) + Strength modifier Slashing
- Details
- Flails
- Rarity: Rare
- Enchantment: + 1
- One-Handed
- Dippable
- Melee: 1.5 m (5 ft)
- Weight: 0.9 kg (1.8 lb)
- Price: 310 gp
-
UID
QUEST_WPN_Flail_DreadedSkullsUUID
b551469c-5a53-4df3-a2c9-91516ef55695
Special
The holder of this item gains:
Main Hand Only
- When you miss a melee attack, you deal Strength ModifierBludgeoning damage (minimum of 1) anyway.
Weapon actions
If you have proficiency, equip in main hand to gain:
- Concussive Smash ()
- Hit an enemy with all your might to deal damage and possibly Daze them. ( Recharge: Short rest.)
- Weakening Strike ()
- Target an enemy's hands with a non-lethal attack and possibly inflict Weak Grip. ( Recharge: Short rest.)
Condition: Madness
Notes
- This weapon looks to be an earlier version of the Shattered Flail
- This weapon also looks to be unfinished.
- The in-game quote is more like a description which is higly unusual.
- The quote says it may deal Psychic damage or Paralyse. This is false it can only apply madness.
- The Psychic damage is also not shown in the tooltip outside of the quote.
- The calculation for the saving throw shown in the tooltip may be wrong, but always results in 13.
- It may for example say 8 + 3 + 3 = 13 and state modifiers for other abilities than wisdom.
Regarding Tenacity:
- If a weapon action misses, using Tenacity will not trigger its effects.
- Despite being a greatclub, Rat Bat does not provide Tenacity.
- As Tenacity deals weapon damage, even if an attack misses, it can trigger many on-hit effects from equipment.
- Effects like weapon coatings, Gloves of Power, Callous Glow Ring, and any infusion from Ring of Elemental Infusion.
- Doom Hammer and The Sacred Star on-hit effects will be triggered. This is particularly important when you need to apply a condition consistently, like Bone Chilled to a powerful undead or fast-healing enemy.
- Flail of Ages can trigger its effect via Tenacity when boosted by Acid Infusion, Cold Infusion, or Fire Infusion.
Bugs
Regarding Tenacity:
- When dual wielding a flail or morningstar with a non-Tenacity weapon using the Dual Wielder feat, Tenacity can be triggered by missing an attack with the non-Tenacity weapon. The damage will always be Bludgeoning, no matter the weapon used.
- Some non-Tenacity weapons can trigger their on-hit effects via Tenacity as well, such as the Ritual Dagger and Loviatar's Scourge.
- As Horde Breaker (Melee) rolls invisible, zero-damage weapon attacks against all enemies in the Horde Breaker area of effect, Tenacity can be prompted to trigger against them even if the first attack hits. It is therefore possible to score 2 hits in one attack: the full attack against the original Horde Breaker target and a Tenacity hit against another target.






































