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Flail of Dread Skulls

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Flail of Dread Skulls image

Flail of Dread Skulls is a rare, lightly enchanted (+1) variant of the Flails family of weapons. It is a martial melee weapon wielded in one hand.

Target must succeed a Wisdom Saving Throw. On failure, they are struck by Yeenoghu's curse. Depending on a dice roll, they will receive one of the following: Madness, 2d6 Psychic damage, or become Paralysed.

Properties

Damage
1d8 + 1 (2~9) + Strength modifier SlashingSlashing
Details
FlailsFlails
Rarity: Rare Rarity: Rare
Dippable Icon.png Enchantment: + 1
One-Handed One-Handed
DippableDippable
Melee: 1.5 m (5 ft) Melee: 1.5 m (5 ft)
Weight: 0.9 kg (1.8 lb) Weight: 0.9 kg (1.8 lb)
Price: 310 gp Price: 310 gp
Ico stats.png
UID QUEST_WPN_Flail_DreadedSkulls
https://bg3.norbyte.dev/search?q=name:QUEST_WPN_Flail_DreadedSkulls
UUID b551469c-5a53-4df3-a2c9-91516ef55695
https://bg3.norbyte.dev/search?q=uuid:b551469c-5a53-4df3-a2c9-91516ef55695

Special

The holder of this item gains:

Main Hand Only

TenacityTenacity
When you miss a melee attack, you deal Strength ModifierBludgeoningBludgeoning damage (minimum of 1) anyway.

Weapon actions

Proficiency Icon.png If you have proficiency, equip in main hand to gain:

Concussive SmashConcussive Smash (Action)
Hit an enemy with all your might to deal damage and possibly DazeDaze them. (Recharge: Short rest Recharge: Short rest.)
Weakening StrikeWeakening Strike (Action)
Target an enemy's hands with a non-lethal attack and possibly inflict Weak GripWeak Grip. (Recharge: Short rest Recharge: Short rest.)

Condition: Madness

MadnessMadness

Duration Icons.png Duration: 1 turn

WIS Save (DC 13)WIS Save (DC 13)

  • Hostile to everyone in the vicinity.

Notes

  • This weapon looks to be an earlier version of the Shattered Flail
  • This weapon also looks to be unfinished.
    • The in-game quote is more like a description which is higly unusual.
    • The quote says it may deal Psychic damage or Paralyse. This is false it can only apply madness.
    • The Psychic damage is also not shown in the tooltip outside of the quote.
  • The calculation for the saving throw shown in the tooltip may be wrong, but always results in 13.
    • It may for example say 8 + 3 + 3 = 13 and state modifiers for other abilities than wisdom.

Regarding Tenacity:

Bugs

Regarding Tenacity:

  • When dual wielding a flail or morningstar with a non-Tenacity weapon using the Dual WielderDual Wielder feat, Tenacity can be triggered by missing an attack with the non-Tenacity weapon. The damage will always be BludgeoningBludgeoning, no matter the weapon used.
  • As Horde Breaker (Melee)Horde Breaker (Melee) rolls invisible, zero-damage weapon attacks against all enemies in the Horde Breaker area of effect, Tenacity can be prompted to trigger against them even if the first attack hits. It is therefore possible to score 2 hits in one attack: the full attack against the original Horde Breaker target and a Tenacity hit against another target.