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Hide in Plain Sight (Condition)

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Invisibility ends early if the invisible entity moves, attacks, casts another spell, takes an action, or takes damage.

Properties

Stack ID Stack ID: INVISIBILITY

Status groups Status groups: SG_InvisibleSG_RemoveOnRespec

Stack priority Stack priority: 2

More properties More properties:

Conditions with the same stack ID

Conditions with the stack ID INVISIBILITY, only one of these can be applied at the same time:

Condition Effects

Channel Divinity: Cloak of Shadows (Condition) Channel Divinity: Cloak of Shadows

Invisibility ends early if the invisible entity attacks, casts another spell, takes an action, or takes damage.

Cloak of Shadows (Condition) Cloak of Shadows

Faerie Fire (Condition) Faerie Fire

Greater Invisibility (Condition) Greater Invisibility

  • Entity has Advantage Icon.png Advantage on Attack rolls. Attack Rolls against it have Disadvantage Icon.png Disadvantage
  • When interacting with items, casting spells, or attacking, the entity needs to succeed on a Stealth Check to maintain Invisibility. The Check becomes harder with each successful attempt.

Hide in Plain Sight (Condition) Hide in Plain Sight

Invisibility ends early if the invisible entity moves, attacks, casts another spell, takes an action, or takes damage.

Invisible (Condition) Invisible

Invisibility ends early if the invisible entity attacks, casts another spell, interacts with an object, takes an action or bonus action, or is damaged.

One with the Shadows (Condition) One with the Shadows

Invisibility ends early if the invisible entity moves, attacks, casts another spell, takes an action, or takes damage.

Umbral Shroud (Condition) Umbral Shroud

Invisibility ends early if the invisible entity attacks, casts another spell, takes an action, or takes damage.

Sources of Hide in Plain Sight