Ad placeholder

Status properties/UnavailableInActiveRoll

From bg3.wiki
Jump to navigation Jump to search

UnavailableInActiveRoll is a status property.

List of conditions with UnavailableInActiveRoll[edit source]

Condition Effects

Channel Divinity: Cloak of ShadowsChannel Divinity: Cloak of Shadows

Invisibility ends early if the invisible entity attacks, casts another spell, takes an action, or takes damage.

Cloak of ShadowsCloak of Shadows

Defensive Protocol: BulwarkDefensive Protocol: Bulwark

Detonation Impending!Detonation Impending!

FrenziedFrenzied

  • Deal an additional 2 (increased to 3 at level 9) damage with melee and improvised weapons, and when throwing objects.
  • Also has Resistance to physical damage, and Advantage Advantage on Strength checks and saving throws.
  • Cannot cast or concentrate on spells.

GloomweaveGloomweave

Greater InvisibilityGreater Invisibility

  • Entity has Advantage Icon.png Advantage on Attack rolls. Attack Rolls against it have Disadvantage Icon.png Disadvantage
  • When interacting with items, casting spells, or attacking, the entity needs to succeed on a Stealth Check to maintain Invisibility. The Check becomes harder with each successful attempt.

Hide in Plain SightHide in Plain Sight

Invisibility ends early if the invisible entity moves, attacks, casts another spell, takes an action, or takes damage.

One with the ShadowsOne with the Shadows

Invisibility ends early if the invisible entity moves, attacks, casts another spell, takes an action, or takes damage.

RageRage

Rage: Bear HeartRage: Bear Heart

  • Deals an additional 2 (increased to 3 at level 9) damage with melee and improvised weapons, and when throwing objects.
  • Also has resistance to all damage except PsychicPsychic damage, and Advantage Advantage on Strength checks and saving throws.
  • Cannot cast or concentrate on spells.

Rage: Eagle HeartRage: Eagle Heart

Rage: Elk HeartRage: Elk Heart

Rage: Tiger HeartRage: Tiger Heart

Rage: Wolf HeartRage: Wolf Heart

Umbral ShroudUmbral Shroud

Invisibility ends early if the invisible entity attacks, casts another spell, takes an action, or takes damage.