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Mind Sanctuary: Haste (Condition)
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- Affected entity has a +2 bonus to Armour Class, Advantage on Dexterity Saving Throws, its Movement Speed increases by 9 m (30 ft),[See: Bugs] and it can take one additional Action per turn.
- When the condition ends, the creature becomes Lethargic.[See: Bugs]
- A Hastened creature can not use Extra Attack with its additional action.
Properties
Honour mode
Notes
- In honour mode, this is the only form of Hastened that is not ended by Slowed or similar conditions, due to having a higher stack priority. This also means receiving this condition ends all variants of Slowed or Hastened (i.e., all conditions with stack ID
HASTEin honour mode) and may potentially cause an already Hastened creature to become Lethargic.
Bugs
- This condition is immediately removed from a creature when it spends an action point and is only reapplied on the creature's following turn, effectively causing this condition to only grant the benefit of an additional action point each turn.
- The in-game description says it doubles movement speed, but it actually increases it by 9 m (30 ft).
- The in-game description says that Lethargic is applied when the condition ends, however this is not the case.
Sources of Mind Sanctuary: Haste
Conditions with the same stack ID
Conditions with the stack IDHASTE, only one of these can be applied at the same time:| Condition | Effects |
|---|---|
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| HHonour |
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| HHonour |
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| HHonour |
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| HHonour |
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| HHonour |
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| HHonour |
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