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Mortal Reminder
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Mortal Reminder is a passive feature unique to The Great Old One Warlock subclass that Frightens creatures upon a critical hit.[See: Bugs]
Description
When you land a Critical Hit against a creature, that creature and any nearby enemies must succeed a Wisdom Saving Throw or become Frightened until the end of their next turn.
Details
UID
ClarifiedMortality
Condition: Frightened (Mortal Reminder)
Frightened
Duration: 1 turn
- Cannot move. Frightened entities also have Disadvantage on Ability Checks and Attack Rolls.
How to learn
Notes
- The Wisdom save uses the character's spellcasting ability modifier of the last class they took a first level in. This may not be Charisma if they multiclassed from warlock to another class.
- The Wisdom saving throw for Mortal Reminder applies to all enemies within a 3 m (10 ft) radius of the critically hit target.
- This passive is also triggered from some unexpected critical hit sources:
- Actions and consumables with hidden attack rolls against enemies in the effect radius can trigger it. Namely, Horde Breaker, Ice Knife, and the elemental arrows ( Acid, Fire, Ice, Lightning, and Roaring Thunder). A single use of them can potentially trigger Mortal Reminder multiple times if there are multiple hidden critical hits rolled.
Bugs
- Contrary to the description from the in-game tooltip, there is no requirement that a creature be the target of a critical hit. For example, when an object is struck on the ground, the Diamondsbane passive from an adamantine weapon triggers Mortal Reminder.
- As Mortal Reminder triggers on each critical hit, and destructable objects can be dropped without using action resources, this bug can be used to greater effect with a character who has Extra Attack and items which give bonuses to Spell Save DC. In addition, while the Dual Wielder feat, Two-Weapon Fighting style, and Fast Hands do not specifically assist with exploiting this bug, they allow preservation of attack ability while attempting to do so.
- This feature ignores effects that grant either Advantage or Disadvantage on saving throws against being Frightened, such as Countercharm or the Shield of the Undevout.






























































