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Shining Staver-of-Skulls
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Shining Staver-of-Skulls is an uncommon +1 Light Hammer that sheds light in a radius around the wielder.
Look no further than Scyllua Darkhope - fallen paladin and champion of Bane - to see how the tools of good can be turned to evil purpose.
Properties
- Damage
1d4 + 1 (2~5) + Strength modifier Bludgeoning
- Extra damage
1d4 (1~4) Radiant
- Details
- Light Hammers
- Rarity: Uncommon
- Enchantment: + 1
- One-Handed
- Light
- Thrown
- Dippable
- Melee: 1.5 m (5 ft)
- Weight: 0.9 kg (1.8 lb)
- Price: 65 gp
-
UID
MAG_Radiant_Radiating_HammerUUID
b76baf78-5aaf-4c15-9468-6333a0eb4b92Stats
MAG_Radiant_Radiating_Hammer
Special
The holder of this item gains:
- Light - This object has an aura of light with a radius of 7.5 m (25 ft).
Weapon actions
If you have proficiency, equip in main hand to gain:
- Concussive Smash ()
- Hit an enemy with all your might to deal damage and possibly Daze them. ( Recharge: Short rest.)
Where to find
- Carried by Corsair Greymon while the party first travel on Gekh's raft across the lake to Grymforge
- Sold by Corsair Greymon in Grymforge at X: -120 Y: -95 after the party sail there for the first time
Notes
- Pushing Greymon off the party's raft via the Athletics check dialogue option during the sailing cutscene results in his loot being permanently lost, as his body does not wash ashore. To guarantee this item and the rest of his gear are recoverable, combat can be initiated, and he can be shoved into the water manually during the ship-to-ship battle.
- If he is not shoved off the party's raft, Greymon sells this item at his trader spot in the Duergar encampment. If he drowns after turning hostile on the raft, his body washes up on the beach near the southern pier at the Decrepit Village, from which this weapon can be looted.
- This is the only weapon in Act One which deals Radiant damage.
- While equipped, the Light effect on this weapon cannot be turned off.
- As of Patch 7, Radiant damage from this weapon no longer applies when thrown.
Bugs
- Casting Light on this weapon overwrites its innate Light passive, causing it to end.






















