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conditions > status groups : SG_DropForNonMutingDialog or SG_Poisoned or SG_Surface or None & tick type: start turn & condition2 dc: None & condition3 name: None

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stack id:
None (7) · ABSORB_ELEMENTS_ACID_DAMAGE (5) · MAG_LEGENDARY_CHROMATIC_ATTUNEMENT_FIRE (5) · MAG_SPELLBLADE_ACID_ENERGY (5) · BURNING (4)
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tick type: (Click arrow to add another value)
condition save:
condition dc:
condition2 name:
condition2 save:
condition2 dc: (Click arrow to add another value)
condition3 name: (Click arrow to add another value)
condition3 save:
condition3 dc:

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