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Drilldown: conditions

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conditions > types : Prone or diseased or frightened or None & properties : ApplyToDead or ForceNeutralInteractions or OverheadOnTurn or TickingWithSource & condition3 dc: None

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stack id:
None (36) · FEARED (3) · COMPELLED_DUEL (2) · FRIGHTENED (2) · MADNESS (2) · SILENCED (2) · UND_ADMANTINEGOLEM_TAUNT (2)
condition save:
condition dc:
condition2 name:
condition2 save:
condition2 dc:
condition3 name:
condition3 save:
condition3 dc: (Click arrow to add another value)

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