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Drilldown: conditions

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conditions > status groups : SG_Condition or SG_Invisible or SG_Light & properties : ApplyToDead or DisableCombatlog or ExcludeFromPortraitRendering or InitiateCombat or None & condition save: None

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name:
Poisoned (2)
stack id:
None (24) · INVISIBILITY (8) · BURNING (5) · ENSNARED (4) · CHARMED (3) · FEARED (3) · POISONED (3) · CROWN_OF_MADNESS (2) · EXHAUSTED (2) · FRIGHTENED (2) · LIGHT (2) · SILENCED (2)
status groups: (Click arrow to add another value)
stack type:
condition name:
condition save: (Click arrow to add another value)
condition dc:
condition2 name:
condition2 save:
condition2 dc:
condition3 name:
condition3 save:
condition3 dc:

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