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conditions > status groups : SG_Disease or SG_Drunk or SG_Incapacitated or SG_Surface & stack type: None

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name:
Poisoned (2)
stack id:
None (24) · BURNING (5) · ENSNARED (4) · DRUNK (3) · POISONED (3) · TWN_DISTILLERY_DRUNK_STATUS (3) · CAUSTIC_BRINE (2) · CONTAGION_FILTH_FEVER (2) · DIFFICULT_TERRAIN (2) · DRINK (2) · WET (2)
status groups: (Click arrow to add another value)
stack type: (Click arrow to add another value)
condition name:
condition save:
condition dc:
condition2 name:
condition2 save:
condition2 dc:
condition3 name:
condition3 save:
condition3 dc:

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