Deal with the Devil: Difference between revisions

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== Walkthrough ==
== Walkthrough ==
=== Sharess' Caress ===
=== Sharess' Caress ===
Mamzell Amira is on the ground floor of Sharess' Caress, right by the front entrance. When the party speaks with her, she can be asked what she has to offer. Amira mentions that a devil is in residence - [[Raphael]]. At the bar, Korilla is also around, informing the party that Raphael wishes to speak with them.
Mamzell Amira is on the ground floor of Sharess' Caress, right by the front entrance. When the party speaks with her, she can be asked what she has to offer. Amira mentions that a devil is in residence - [[Raphael]]. At the bar, Korrilla is also around, informing the party that Raphael wishes to speak with them.


At the top floor is the Devil's Den, and Raphael. If [[Kith'rak Voss]] is alive, he is inside trying to deal with Raphael, but Raphael sends him away. He does, however, have a proposition for the party. Raphael is in possession of the [[Orphic Hammer]] - a tool that can break the cage that holds [[Orpheus]]. In return, he wants the [[Crown of Karsus]], which is being used to control the [[Elder Brain]], once the party defeats it.
At the top floor is the Devil's Den, and Raphael. If [[Kith'rak Voss]] is alive, he is inside trying to deal with Raphael, but Raphael sends him away. He does, however, have a proposition for the party. Raphael is in possession of the [[Orphic Hammer]] - a tool that can break the cage that holds [[Orpheus]]. In return, he wants the [[Crown of Karsus]], which is being used to control the [[Elder Brain]], once the party defeats it.
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After leaving the Archive, the residents of the House of Hope turn hostile, including the Debtors and several Hell Spheres. One the way to the prison, the party can stop in the Boudoir and use the rejuvenation faucet (X:-6482, Y:2977) to heal. Hope's prison cell is on the eastern side of the House, in a hatch just south of the Outer Portals. Once inside, the party will face two Spectators and a large number of Vengeful Imps. Equip the Orphic Hammer and smash the two crystals to free Hope, who joins the party as a temporary companion.
After leaving the Archive, the residents of the House of Hope turn hostile, including the Debtors and several Hell Spheres. One the way to the prison, the party can stop in the Boudoir and use the rejuvenation faucet (X:-6482, Y:2977) to heal. Hope's prison cell is on the eastern side of the House, in a hatch just south of the Outer Portals. Once inside, the party will face two Spectators and a large number of Vengeful Imps. Equip the Orphic Hammer and smash the two crystals to free Hope, who joins the party as a temporary companion.


Once Hope is freed, return to the entrance where the portal is located. Unfortunately, Raphael, Yurgir, and Korilla are there waiting. Raphael, enraged, will state that the deal is over and that none of the party is getting out alive. Yurgir can be convinced to switch sides with a persuasion check (DC 30 if he was killed in Chapter Two), or he automatically switches sides if he helped the party find the House of Hope in the first place. Yurgir never joins the party if he was convinced to kill himself in Chapter Two.
Once Hope is freed, return to the entrance where the portal is located. Unfortunately, Raphael, Yurgir, and Korrilla are there waiting. Raphael, enraged, will state that the deal is over and that none of the party is getting out alive. Yurgir can be convinced to switch sides with a persuasion check (DC 30 if he was killed in Chapter Two), or he automatically switches sides if he helped the party find the House of Hope in the first place. Yurgir never joins the party if he was convinced to kill himself in Chapter Two.


== Quest Rewards ==
== Quest Rewards ==
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== Notes ==
== Notes ==
* Korilla can be saved in the final battle if she is knocked out with non-lethal damage, and Hope acknowledges that her sister is still alive.
* Korrilla can be saved in the final battle if she is knocked out with non-lethal damage, and Hope acknowledges that her sister is still alive.
* It is technically possible to tell Hope to go away after she first appears, then ignore her and go forward into the House of Hope. However, once the party is spotted by the Debtors, they immediately sound the alarm and the entire area becomes hostile.
* It is technically possible to tell Hope to go away after she first appears, then ignore her and go forward into the House of Hope. However, once the party is spotted by the Debtors, they immediately sound the alarm and the entire area becomes hostile.


[[Category:Quests]]
[[Category:Quests]]
[[Category:Personal Quest]]
[[Category:Personal Quest]]
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