Editing Steel Watcher (creature)
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{{Feature box|Main Hand Attack| | {{Feature box|name=Main Hand Attack|image name=Main Hand Attack.webp | ||
|Despite being a melee attack, this attack has a significant range. The Steel Watcher strikes the ground, anyone standing in the affected line risks being hit. Targets hit will be knocked [[Prone (Condition)|Prone]] and [[Maimed (Condition)|Maimed]]. | |||
{{Description | Strike with a colossal blade to knock the target Prone and Maim them.}} | |||
{{Action}}<br> | |||
{{Attack Roll}}<br> | |||
{{Range|m=3|ft=10}}<br> | |||
{{SmIconLink | size = 25 | Prone Condition Icon.webp | Prone }} {{Duration|1}}<br> | |||
{{SmIconLink | size = 25 | Crippled Condition Icon.webp | Maimed (Condition) | Maimed }} {{Duration|2}} | |||
{{DamageInfo | 3d12+4 | type = Slashing}} | |||
}} | |||
{{Feature box|Debilitating Shot| | {{Feature box|name=Debilitating Shot|image name=Ranged Attack.webp | ||
|A ranged attack used by a Steel Watcher wielding a crossbow. | |||
{{Description | Fire a hefty ballista bolt that may Pin Down the target.}} | |||
{{Action}}<br> | |||
{{Attack Roll}}<br> | |||
{{Range|m=18|ft=60}}<br> | |||
{{SmIconLink | size = 25 | Pin Down Icon.png | Pinned Down (Condition) | Pin Down }} {{Duration|1}} | |||
{{DamageInfo|3d10+6|type=Piercing}} | |||
}} | |||
{{Feature box|Reprimand}} | {{Feature box|name=Reprimand|image name=Generic Control.webp | ||
|A melee unarmed attack used by a Steel Watcher that has been disarmed. | |||
{{Description | A pacifying strike that knocks the target Prone.}} | |||
{{Action}}<br> | |||
{{Saving Throw|STR|dc=17}}<br> | |||
{{Range|m=3|ft=10}}<br> | |||
{{SmIconLink | size = 25 | Prone Condition Icon.png | Prone (Condition) | Prone }} {{Duration|1}} | |||
{{DamageInfo|3d8+5|type=Bludgeoning}} | |||
}} | |||
{{Feature box|Self-Detonate}} | {{Feature box|name=Self-Detonate|image name=Generic Explosion.webp | ||
|Characters close to the Steel Watcher are caught in an explosion. The Watcher is in the center. This attack ignores {{Resistance|Fire|resistant|20px}}resistance and {{Resistance|Fire|immune|17px}}immunity to Fire damage. Target will still take half damage on a successful {{SavingThrow|DEX}}. | |||
{{Description | Explode in a burst of raging hellfire - eliminate all nearby wrongdoers. Hellfire ignores resistance and immunity to Fire damage.}} | |||
{{SavingThrow|DEX}}<br> | |||
{{DamageInfo|4d12+26|type=Fire| save = Dexterity | save effect = half }} | |||
* NOTE: this is the in-game tooltip, but testing shows this is wrong. Both fire resistance and immunity apply normally to the fire damage of the detonation. (see discussion page) | |||
}} | |||
== Notes == | == Notes == |