Barkskin (Condition): Difference between revisions

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m ("If you armour Class…" to "If your armour Class…")
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| effects = * {{Armour Class}} increased to 16.
| effects = * {{Armour Class}} increased to 16.
| notes = * If your Armour Class is lower than 16, Barkskin changes your base Armour Class to 16 with no other bonuses allowed from any source.
| notes = * If your Armour Class is lower than 16, Barkskin changes your base Armour Class to 16 with no other bonuses allowed from any source.
* {{Cond|Mage Armour}}, {{SAI|Draconic Resilience}}, {{SAI|Unarmoured Defence (Barbarian)}}, {{SAI|Unarmoured Defence (Monk)}} and {{Cond|Barkskin}} all change your base armour class and therefore does not stack.
* {{Cond|Mage Armour}}, {{SAI|Draconic Resilience}}, {{SAI|Unarmoured Defence (Barbarian)}}, {{SAI|Unarmoured Defence (Monk)}} and {{Cond|Barkskin}} all change your base armour class and therefore do not stack.
** If you have multiple of these you will only get the benefit of the one that gives the most {{Armour Class}}.
** If you have multiple of these you will only get the benefit of the one that gives the most {{Armour Class}}.
* Barkskin can work while in {{SAI|Wild Shape}}.
* Barkskin can work while in {{SAI|Wild Shape}}.
** This effect only works on forms with an {{Armour Class}} of less than 16.
** This effect only works on forms with an {{Armour Class}} of less than 16.
| brief = Minor typo fixed.
| stack id = BARKSKIN
| status groups = SG_RemoveOnRespec
}}
}}

Latest revision as of 22:56, 13 May 2024

Properties

Status groupsStatus groups: SG_RemoveOnRespec

Notes

Sources of Barkskin