Water: Difference between revisions

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(Updated area parameters)
Line 14: Line 14:
| uid = CONS_DRINK_WATER_A
| uid = CONS_DRINK_WATER_A
| uuid = 640302a8-d841-44d6-996d-2addda644306
| uuid = 640302a8-d841-44d6-996d-2addda644306
| effect = * When thrown, creates a [[Water Surface]].
| usage cost = action
** {{Range|m=18|ft=60}}
| effect = *{{SAI|Throw}} this bottle to create a water surface.
** {{AOE|m=2|ft=7|Radius}}
**{{Range|m=18|ft=60}}
** {{Duration|Permanent}}
**{{icon|Aoe Icon.png|25}}Creates area: Water
* Remove {{Cond|Burning}}.
**Gives the {{Cond|Wet}} condition on any creatures in the splash zone.
* Gives the {{Cond|Wet}} condition.
| area = Water (surface)
** Immune to {{Cond|Burning}}.
| area shape = Radius
** [[Damage_Types#Resistance|Resistance]] to {{DamageType|Fire}} damage.
| area range m = 2
** [[Damage Types#Vulnerability|Vulnerable]] to {{DamageType|Lightning}} and {{DamageType|Cold}} damage.
| area range ft = 7
| area duration = Permanent
| condition = Web
| condition duration = 3
| single use = yes
| single use = yes
| usage cost = action
| usage cost = action
| where to find = Found throughout the game as set-dressing and random loot. The first variant of water is by far the most common.
| where to find = Found throughout the game as set-dressing and random loot. The first variant of water is by far the most common.
}}</br>
}}<br>


{{MiscItemPage
{{MiscItemPage
Line 42: Line 45:
| uid = CONS_DRINK_WATER_B
| uid = CONS_DRINK_WATER_B
| uuid = 94f1d6d2-8a70-4ab9-a8cf-376dd0bc294a
| uuid = 94f1d6d2-8a70-4ab9-a8cf-376dd0bc294a
| effect = * When thrown, creates a [[Water Surface]].
| usage cost = action
** {{Range|m=18|ft=60}}
| effect = *{{SAI|Throw}} this bottle to create a water surface.
** {{AOE|m=2|ft=7|Radius}}
**{{Range|m=18|ft=60}}
** {{Duration|Permanent}}
**{{icon|Aoe Icon.png|25}}Creates area: Water
* Remove {{Cond|Burning}}.
**Gives the {{Cond|Wet}} condition on any creatures in the splash zone.
* Gives the {{Cond|Wet}} condition.
| area = Water (surface)
** Immune to {{Cond|Burning}}.
| area shape = Radius
** [[Damage_Types#Resistance|Resistance]] to {{DamageType|Fire}} damage.
| area range m = 2
** [[Damage Types#Vulnerability|Vulnerable]] to {{DamageType|Lightning}} and {{DamageType|Cold}} damage.
| area range ft = 7
| area duration = Permanent
| condition = Web
| condition duration = 3
| single use = yes
| single use = yes
| usage cost = action
| usage cost = action
}} </br>
}} <br>


{{MiscItemPage
{{MiscItemPage
Line 69: Line 75:
| uid = CONS_Drink_Water_A_Wicker
| uid = CONS_Drink_Water_A_Wicker
| uuid = 00253e1b-375c-4ef4-8808-974cab615ff7
| uuid = 00253e1b-375c-4ef4-8808-974cab615ff7
| effect = * When thrown, creates a [[Water Surface]].
| usage cost = action
** {{Range|m=18|ft=60}}
| effect = *{{SAI|Throw}} this bottle to create a water surface.
** {{AOE|m=2|ft=7|Radius}}
**{{Range|m=18|ft=60}}
** {{Duration|Permanent}}
**{{icon|Aoe Icon.png|25}}Creates area: Water
* Remove {{Cond|Burning}}.
**Gives the {{Cond|Wet}} condition on any creatures in the splash zone.
* Gives the {{Cond|Wet}} condition.
| area = Water (surface)
** Immune to {{Cond|Burning}}.
| area shape = Radius
** [[Damage_Types#Resistance|Resistance]] to {{DamageType|Fire}} damage.
| area range m = 2
** [[Damage Types#Vulnerability|Vulnerable]] to {{DamageType|Lightning}} and {{DamageType|Cold}} damage.
| area range ft = 7
| area duration = Permanent
| condition = Web
| condition duration = 3
| single use = yes
| single use = yes
| usage cost = action
| usage cost = action
}} </br>
}} <br>


{{MiscItemPage
{{MiscItemPage
Line 96: Line 105:
| uid = CONS_Drink_Water_B_Wicker
| uid = CONS_Drink_Water_B_Wicker
| uuid = e8e427ac-9078-4471-85f2-4b8bbc3e00b5
| uuid = e8e427ac-9078-4471-85f2-4b8bbc3e00b5
| effect = * When thrown, creates a [[Water Surface]].
| usage cost = action
** {{Range|m=18|ft=60}}
| effect = *{{SAI|Throw}} this bottle to create a water surface.
** {{AOE|m=2|ft=7|Radius}}
**{{Range|m=18|ft=60}}
** {{Duration|Permanent}}
**{{icon|Aoe Icon.png|25}}Creates area: Water
* Remove {{Cond|Burning}}.
**Gives the {{Cond|Wet}} condition on any creatures in the splash zone.
* Gives the {{Cond|Wet}} condition.
| area = Water (surface)
** Immune to {{Cond|Burning}}.
| area shape = Radius
** [[Damage_Types#Resistance|Resistance]] to {{DamageType|Fire}} damage.
| area range m = 2
** [[Damage Types#Vulnerability|Vulnerable]] to {{DamageType|Lightning}} and {{DamageType|Cold}} damage.
| area range ft = 7
| area duration = Permanent
| condition = Web
| condition duration = 3
| single use = yes
| single use = yes
| usage cost = action
| usage cost = action
}} </br>
}} <br>


== Passive Features ==
== Passive Features ==

Revision as of 16:48, 6 May 2024

See also: Water (surface)
Water image

Water is a common Miscellaneous item found throughout the game. It can be thrown to create a Water Surface.

Description Icon.png
The Sword Coast's finest well water, bottled for convenience.

Properties

  • Miscellaneous Items
  • Single Use
  • Rarity: Common
  •  Weight: 0.5 kg / 1 lb
  • Price: 5 gp
  • UID CONS_DRINK_WATER_A
    UUID 640302a8-d841-44d6-996d-2addda644306

Effect

Action

  • Throw Throw this bottle to create a water surface.
    •  Range: 18 m / 60 ft
    • Aoe Icon.pngCreates area: Water
    • Gives the Wet Wet condition on any creatures in the splash zone.

Condition: Web

[[ Web

(Condition)| Web

]]

Area: Water (surface)

Water Water

Duration: Permanent

AoE: 2 m / 7 ft (Radius)

Douses unprotected flames. Can be electrified or frozen.

Type: Surface

Where to find

Found throughout the game as set-dressing and random loot. The first variant of water is by far the most common.


Water image

Water is a common Miscellaneous item found throughout the game. It can be thrown to create a Water Surface.

Description Icon.png
Its brackish taste and slightly verdant tinge suggest this water may have travelled from the coastal marshes.

Properties

  • Miscellaneous Items
  • Single Use
  • Rarity: Common
  •  Weight: 0.5 kg / 1 lb
  • Price: 5 gp
  • UID CONS_DRINK_WATER_B
    UUID 94f1d6d2-8a70-4ab9-a8cf-376dd0bc294a

Effect

Action

  • Throw Throw this bottle to create a water surface.
    •  Range: 18 m / 60 ft
    • Aoe Icon.pngCreates area: Water
    • Gives the Wet Wet condition on any creatures in the splash zone.

Condition: Web

[[ Web

(Condition)| Web

]]

Area: Water (surface)

Water Water

Duration: Permanent

AoE: 2 m / 7 ft (Radius)

Douses unprotected flames. Can be electrified or frozen.

Type: Surface

Water image

Water is a common Miscellaneous item found throughout the game. It can be thrown to create a Water Surface.

Description Icon.png
This bottle has been carefully sealed, ensuring the water within remains untainted.

Properties

  • Miscellaneous Items
  • Single Use
  • Rarity: Common
  •  Weight: 0.5 kg / 1 lb
  • Price: 5 gp
  • UID CONS_Drink_Water_A_Wicker
    UUID 00253e1b-375c-4ef4-8808-974cab615ff7

Effect

Action

  • Throw Throw this bottle to create a water surface.
    •  Range: 18 m / 60 ft
    • Aoe Icon.pngCreates area: Water
    • Gives the Wet Wet condition on any creatures in the splash zone.

Condition: Web

[[ Web

(Condition)| Web

]]

Area: Water (surface)

Water Water

Duration: Permanent

AoE: 2 m / 7 ft (Radius)

Douses unprotected flames. Can be electrified or frozen.

Type: Surface

Water image

Water is a common Miscellaneous item found throughout the game. It can be thrown to create a Water Surface.

Description Icon.png
Crystal-clear water gathered from glacial streams in the Spine of the World.

Properties

  • Miscellaneous Items
  • Single Use
  • Rarity: Common
  •  Weight: 0.5 kg / 1 lb
  • Price: 5 gp
  • UID CONS_Drink_Water_B_Wicker
    UUID e8e427ac-9078-4471-85f2-4b8bbc3e00b5

Effect

Action

  • Throw Throw this bottle to create a water surface.
    •  Range: 18 m / 60 ft
    • Aoe Icon.pngCreates area: Water
    • Gives the Wet Wet condition on any creatures in the splash zone.

Condition: Web

[[ Web

(Condition)| Web

]]

Area: Water (surface)

Water Water

Duration: Permanent

AoE: 2 m / 7 ft (Radius)

Douses unprotected flames. Can be electrified or frozen.

Type: Surface

Passive Features

Resistances
Damage TypesBludgeoningVulnerable
Damage TypesPiercingResistant
Damage TypesPoisonImmune
Damage TypesPsychicImmune