Ad placeholder

Shattered Flail: Difference between revisions

From bg3.wiki
Jump to navigation Jump to search
m (Item ID)
No edit summary
Line 29: Line 29:
| price = 190
| price = 190
| uid = UNI_PLA_ConflictedFlind_Flail_Broken
| uid = UNI_PLA_ConflictedFlind_Flail_Broken
| uuid = 8a527abd-a2ff-4267-a067-d26bdf6742ee
| special = * {{Passive|Yeenoghu's Gift}}
| weapon actions = Concussive Smash
| weapon actions = Concussive Smash
| where to find = <!-- Describe where and how to obtain the weapon, if it's a special one. -->
| where to find = <!-- Describe where and how to obtain the weapon, if it's a special one. -->
* Dropped by the [[Flind]], 'leader' of the group of [[Gnoll]]s attacking the Zhentarim caravan on [[The Risen Road]].
* Dropped by the [[Flind]], 'leader' of the group of [[Gnoll]]s attacking the Zhentarim caravan on [[The Risen Road]].
| uuid = 8a527abd-a2ff-4267-a067-d26bdf6742ee
| special = * '''Yeenoghu's Gift:''' Hitting an enemy with this weapon heals the wielder for {{DamageText|1d6|Healing}} - but they can go '''Mad''' if they don't continue hitting an enemy each turn.
}}
}}



Revision as of 22:36, 2 December 2023

Shattered Flail image

Shattered Flail is a rare Mace with a +2 Enchantment that heals the wielder when they hit an enemy - at the cost of potentially going mad when they stop attacking.

Description Icon.png

A bundle of bones and blood - and a soul-piercing demonic presence - is all that remains of the Flind's flail. It would make a decent mace with a particularly nasty bite.

Properties

Damage
D6 Bludgeoning.png 1d6 + 2 (3~8) + Strength modifier Damage TypesBludgeoning
Details
Maces Maces
Rarity: Rare
Enchantment: + 2
 One-Handed
Dippable Dippable
 Melee: 1.5 m / 5  ft
 Weight: 1.8 kg / 3.6 lb
Price: 190 gp
UID UNI_PLA_ConflictedFlind_Flail_Broken
UUID 8a527abd-a2ff-4267-a067-d26bdf6742ee

Special

The holder of this item gains:

Yeenoghu's Gift
Hitting an enemy with this weapon heals the wielder for 1d6hit points - but they can go Mad Mad if they don't continue hitting an enemy each turn.

Healing through this item doesn't trigger other passives that react to healing.

Weapon actions

Proficiency Icon.png If you have proficiency, equip in main hand to gain:

Concussive Smash Concussive Smash ()

Hit an enemy with all your might to deal damage and possibly Daze Daze them.

Where to find

Gallery

Template:Up to date