Ring of Mental Inhibition: Difference between revisions

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| uid = MAG_Psychic_MentalOverload_Ring
| uid = MAG_Psychic_MentalOverload_Ring
| uuid = 70893b6f-b0de-4f4e-af9f-f10e2c09bd1e
| uuid = 70893b6f-b0de-4f4e-af9f-f10e2c09bd1e
| special = * '''Mental Inhibition:''' When a foe fails a {{Saving Throw}} against one of your spells or actions, they gain {{cond|Mental Fatigue}} for {{Duration|2}}.
| special = * {{Passive|Mental Inhibition}}
| condition = Mental Fatigue
| condition = Mental Fatigue
| condition duration = 2
| condition duration = 2
| notes = * As of Patch 2 Hotfix 5, The condition does not apply to failing saves on weapon passive effects, coatings, or cloud or wall spells, such as {{SAI|Cloudkill}}, {{SAI|Stinking Cloud}}, or {{SAI|Wall of Fire}}. The saving throw appears to be against the the area effect instead of the caster.
| notes = * As of Patch 2 Hotfix 5, The condition does not apply to failing saves on weapon passive effects, coatings, or cloud or wall spells, such as {{SAI|Cloudkill}}, {{SAI|Stinking Cloud}}, or {{SAI|Wall of Fire}}. The saving throw appears to be against the the area effect instead of the caster.
}}
}}

Revision as of 06:01, 4 December 2023

Ring of Mental Inhibition image

Ring of Mental Inhibition is an uncommon Ring that grants the wearer gives a mentally weakening condition on enemies who fail to Save against spells and abilities.

Description Icon.png
The patterns in the ring's swirling metal make your head spin whenever you look at them for too long.

Properties

  • Rings Rings
  • Rarity: Uncommon
  •  Weight: 0.05 kg / 0.1 lb
  • Price: 40 gp
  • UID MAG_Psychic_MentalOverload_Ring
    UUID 70893b6f-b0de-4f4e-af9f-f10e2c09bd1e

Special

The wearer of this item gains:

Mental Inhibition
When a foe fails a Saving throw against one of your spells or actions, they gain Mental Fatigue Mental Fatigue for 2 turns.

Condition: Mental Fatigue

Mental Fatigue Mental Fatigue

Duration: 2 turns

  • Affected entity has a -1 penalty to Wisdom, Intelligence and Charisma saving throws for every turn remaining.
  • When it fails a Wisdom, Intelligence, or Charisma saving throw while having 5 or more turns of this condition remaining, the entity takes 1d4Damage TypesPsychic damage and is no longer mentally fatigued.
  • Mental Fatigue has a maximum Duration: 7 turns.

Where to find

Notes

  • As of Patch 2 Hotfix 5, The condition does not apply to failing saves on weapon passive effects, coatings, or cloud or wall spells, such as Cloudkill Cloudkill, Stinking Cloud Stinking Cloud, or Wall of Fire Wall of Fire. The saving throw appears to be against the the area effect instead of the caster.