Divine Smite (reaction): Difference between revisions

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m (i mean... it's one way to do it. either that or use a heavily modified action template.)
(nvm, rolling back, it breaks stuff)
Tag: Manual revert
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{{hatnote| Also see {{SAI|Divine Smite}}}}
{{hatnote| Also see {{SAI|Divine Smite}}}}
{{#switch: {{{this is an example}}}
{{SpellPage
| yes =
| name = Divine Smite
| #default = {{PageSeo|image = Divine Smite.webp|description = Divine Smite is a {{#ifeq:1
| image = Divine Smite.webp
| cantrip
| level = 1
| Cantrip ()
| school =
| Level 1 {{#if:  |  }} Spell }}. {{#if: |It cannot be learned by players and is only used by NPCs.}}  '''Divine Smite''' is a {{class|Paladin}} [[Reaction (Combat)|reaction]]. The reaction can be done after successfully hitting a target with any melee weapon attack, and can be used multiple times in one attack (e.g. while dual-wielding). It is the reaction version of {{SAI|Divine Smite}}.
| ritual =
  }}
| class learns at level 2 = Paladin
}}
| summary = '''Divine Smite''' is a {{class|Paladin}} [[Reaction (Combat)|reaction]]. The reaction can be done after successfully hitting a target with any [[melee weapon attack]], and can be used multiple times in one attack (e.g. while dual-wielding). It is the reaction version of {{SAI|Divine Smite}}.
<div class="bg3wiki-tooltip-box bg3wiki-tooltip-gradient-common">__NOTOC__
| description = Your weapon deals an additional {{DamageText|2d8|Radiant}}{{DRS}}, increased by {{DamageText|1d8|Radiant}} when attacking fiends or undead.
[[File:Divine Smite.webp|frameless|right]]
| cost = level1
 
| hit cost =
'''Divine Smite''' is a {{class|Paladin}} [[Reaction (Combat)|reaction]]. The reaction can be done after successfully hitting a target with any melee weapon attack, and can be used multiple times in one attack (e.g. while dual-wielding). It is the reaction version of {{SAI|Divine Smite}}. {{#if: |It cannot be learned by players and is only used by NPCs.}}
| attack roll =
 
| damage = 2d8
<h2> Description </h2>
| damage modifier =
 
| damage type = Radiant
Your weapon deals an additional {{DamageText|2d8|Radiant}}{{DRS}}, increased by {{DamageText|1d8|Radiant}} when attacking fiends or undead.
| damage save =
 
| damage save effect =
<h2> Properties </h2>
| damage per =
 
| extra damage = 1d8
<dl class="bg3wiki-property-list">
| extra damage modifier =  
{{#if: level1 |
| extra damage type = Radiant
<dt> Cost:</dt>
| extra damage con = Undead and Fiends
<dd> {{InfoBlob|{{ResourceList|level1}}}}</dd>
| extra damage condition = Against [[Undead]] and [[Fiends]]
}} {{#if:  |
| extra damage save =  
<dt> Cost on hit:</dt>
| extra damage save effect =
<dd> {{InfoBlob|{{ResourceList|}}}}</dd>
| extra damage per =
}} {{#if: 2d8 |
| concentration =
<dt> Damage:</dt>
| range =
<dd> {{DamageInfo
| range m =
    | 2d8
| range ft =
    | Radiant
| condition =
    | modifier =  
| condition duration =
    | save =  
| condition save =
    | save effect =  
| condition dc =
    | per =  
| condition2 =
    }}</dd>
| condition2 duration =
}} {{#if: 1d8 |
| condition2 save =
<dt> Extra damage:</dt>
| condition2 dc =
<dd> {{DamageInfo
| higher levels =
    | 1d8
* When '''Divine Smite''' is cast at 2nd Level or higher, damage increases by {{DamageText|1d8|Radiant}} for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 1st. This damage is capped to 5d8, so using a spell slot above 4th spell level adds no further damage.  
    | Radiant
| granted by feats =  
    | modifier =  
| granted by items =
    | save =  
| used by creatures =  
    | save effect =  
| other ways to learn =
    | con = Undead and Fiends
| variants =
    | per =  
| variant of =
    }}</dd>
| notes =  
}} {{#if:  |
<dt> Healing:</dt>
<dd> {{HealingInfo
    | {{{healing}}}
    | modifier =  
    | per =  
    }}</dd>
}}</dl>{{#if:        |
<dl class="bg3wiki-property-list"><dt> Details:</dt> <!-- If you add any further detail fields below, make sure to extend the list above as well. -->
{{#if:  |
<dd> {{Attack Roll}} </dd>
}} {{#if: 
| <dd> {{Range | m = | ft = }} </dd>
| {{#if:
  | <dd> {{Range |  }} </dd>
  }}
}} {{#if:  |
<dd> {{AOE | {{{aoe}}} | m = {{{aoe m}}} | ft = {{{aoe ft}}} }} </dd>
}} {{#if:  |
<dd> {{SmallIcon|Aoe Icon.png}} Creates Area: {{{area}}} </dd>
}} {{#if:  |
<dd> {{Ritual Spell}} </dd>
}} {{#if:  |
<dd> {{Recharge|{{{recharge}}} }} </dd>
}} {{#if:  |
<dd> {{Concentration}} </dd>
}}
}} <!-- end details -->
 
<h2> At higher levels </h2>
{{#if: * When '''Divine Smite''' is cast at 2nd Level or higher, damage increases by {{DamageText|1d8|Radiant}} for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 1st. This damage is capped to 5d8, so using a spell slot above 4th spell level adds no further damage.
| * When '''Divine Smite''' is cast at 2nd Level or higher, damage increases by {{DamageText|1d8|Radiant}} for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 1st. This damage is capped to 5d8, so using a spell slot above 4th spell level adds no further damage.{{main namespace only|[[Category:Spells that gain benefits at higher levels]]}}
| Casting this spell at a higher level grants no additional benefit.
}} {{clear}}</div> {{#if:  |
 
<h2> Variants </h2>
 
<div class="bg3wiki-tooltip-box bg3wiki-tooltip-gradient-common">
{{#invoke: ParseList | main |  | type = htmlListNoBullets | useTemplate = SAI/fixed }}
</div>
 
}} {{#if:  |
 
<h2> Condition:  </h2>
 
<div class="bg3wiki-tooltip-box bg3wiki-tooltip-gradient-common">
{{Condition |
| save =
| dc =
| duration =
}}
{{Main namespace only|{{Inflicts||sai }} }}
</div>
 
}} {{#if:  |
 
<h2> Condition: {{{condition 2}}} </h2>
 
<div class="bg3wiki-tooltip-box bg3wiki-tooltip-gradient-common">
{{Condition | {{{condition 2}}}
| save =
| dc =
| duration =
}}
{{Main namespace only|{{Inflicts||sai }} }}
</div>
[[Category:Spells with renamed condition 2 property]]
}} {{#if:  |
 
<h2> Condition:  </h2>
 
<div class="bg3wiki-tooltip-box bg3wiki-tooltip-gradient-common">
{{Condition |
| save =
| dc =
| duration =
}}
{{Main namespace only|{{Inflicts||sai }} }}
</div>
 
}} {{#if:  |
 
<h2> Area: {{{area}}} </h2>
 
<div class="bg3wiki-tooltip-box bg3wiki-tooltip-gradient-common">
The spell creates {{#switch: {{{area category}}}
| cloud = a cloud
| surface = a surface
| #default = an area
}} with the following properties.
 
* {{AOE | {{{area shape}}} | m = {{{area range m}}} | ft = {{{area range ft}}} }}
* {{Duration | {{{area duration}}} }} {{#if:  | {{blank}}
 
Creatures starting their turn in the area suffer:
{{DamageInfo
| {{{area turn start damage}}}
| {{{area turn start damage type}}}
| save =
| save effect =
}}
}} <!-- / area turn start damage --> {{#if:  | {{blank}}
 
Creatures ending their turn in the area suffer:
{{DamageInfo
| {{{area turn end damage}}}
| {{{area turn end damage type}}}
| save = no
| save effect =
}}
}} <!-- / area turn end damage --> {{#if:  | {{blank}}
 
Creatures within the area are affected by the following conditions:
 
{{Condition | {{{area condition}}} }}{{Main namespace only|{{Inflicts||sai }} }}
{{#if:  | {{blank}}
{{Condition | {{{area condition 2}}} }}{{Main namespace only|{{Inflicts||sai }} }}
}} {{#if:  | {{blank}}
{{Condition | {{{area condition 3}}} }}{{Main namespace only|{{Inflicts||sai }} }}
}} {{#if:  | {{blank}}
{{Condition | {{{area condition 4}}} }}{{Main namespace only|{{Inflicts||sai }} }}
}}
}} <!-- / area condition -->
</div>
}} <!-- / area -->
 
<h2> How to learn </h2>
{{#lvardef: how-to-learn-content |
  {{#lvardef: classes-learn-list |
    {{#loop: level | 1 | 12 |
      {{#if:  | {{blank}}
      {{#lvardef:classes|{{#explode: |:|0}},{{#lvar:classes}} }}
* Class Level {{#var:level}}: {{#invoke: ParseList | main | {{{ class learns at level {{#var:level}} }}} | useTemplate = Class/Format }}
      }}
    }}
  }}{{#lvardef: races-learn-list |
    {{#loop: level | 1 | 20 |
      {{#if:  | {{blank}}
* Character Level {{#var:level}}: {{#invoke: ParseList | main | {{{ race learns at level {{#var:level}} }}} | useTemplate = Race }}
      }}
    }}
  }}{{#if: {{#lvar:classes-learn-list}} |
Classes:
{{#lvar:classes-learn-list}}
  }}{{#if: {{#lvar:races-learn-list}} | {{blank}}
 
Races:
{{#lvar:races-learn-list}}
 
(Character Level is the sum of all Class Levels for a multi-classed character.)
  }}{{#if:  | {{blank}}
 
Feats: {{#invoke: ParseList | main |  | type = htmlList| useTemplate = SAI/fixedSmall }}
  }}{{#if:  | {{blank}}
 
Granted by equipping/consuming the following items:
 
{{#invoke: ParseList | main |  | type = htmlList | useTemplate = GrantedByItems/Format }}
  }}{{#if:  | {{blank}}
 
Used by creatures:
{{#invoke: ParseList | main |  | makeLinks = yes }}
  }}{{#if:  | {{blank}}
 
This spell is a variation of:<br>
{{SAI||w=40}}
  }}{{#if:  | {{blank}}
 
Other ways to learn:
 
  }}
}}<div class="bg3wiki-tooltip-box">
{{#lvar: how-to-learn-content | ''(Information not yet added.)'' }}
</div>{{#if: * Does '''not''' cost a {{resource|reaction}} point.
* In-game the reaction is split into one reaction for normal hits called '''Divine Smite''' and one for critical hits called '''Divine Smite: Critical Hit''' per level.
** This means that with a level 2 spell slot you will have four reactions. Two for each level.
** By default '''Divine Smite: Critical Hit''' is on auto and '''Divine Smite''' is disabled.
** In-game Divine Smite is listed under '''Class Actions''' in your spellbook. |
 
<h2> Notes </h2>
 
<div class="bg3wiki-tooltip-box">
* Does '''not''' cost a {{resource|reaction}} point.
* Does '''not''' cost a {{resource|reaction}} point.
* In-game the reaction is split into one reaction for normal hits called '''Divine Smite''' and one for critical hits called '''Divine Smite: Critical Hit''' per level.
* In-game the reaction is split into one reaction for normal hits called '''Divine Smite''' and one for critical hits called '''Divine Smite: Critical Hit''' per level.
Line 235: Line 52:
** By default '''Divine Smite: Critical Hit''' is on auto and '''Divine Smite''' is disabled.
** By default '''Divine Smite: Critical Hit''' is on auto and '''Divine Smite''' is disabled.
** In-game Divine Smite is listed under '''Class Actions''' in your spellbook.
** In-game Divine Smite is listed under '''Class Actions''' in your spellbook.
</div>
| video =
}}{{#if:  |
 
<h2> Visuals </h2>
 
[[File:]]
 
}}
 
{{#switch:
| yes =
| #default = [[Category:Spells]] {{#ifeq: 1 | cantrip | [[Category:Cantrips]] | [[Category:Level 1 Spells]] }} [[Category: Spells]] {{#if:  | [[Category:Ritual Spells]]}} {{#cargo_store:
_table = spells
| name = Divine Smite
| spell_level = {{#ifeq:1|cantrip|0|1 }}
| spell_school =
| is_concentration = {{#if:|yes}}
| is_ritual = {{#if:|yes}}
| aoe =
| aoe_size = {{#if:|/ }}
| is_npc = {{#if:|yes}}
| can_upcast = {{#if:* When '''Divine Smite''' is cast at 2nd Level or higher, damage increases by {{DamageText|1d8|Radiant}} for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 1st. This damage is capped to 5d8, so using a spell slot above 4th spell level adds no further damage.|yes}}
| has_attack_roll = {{#if:|yes}}
| description = Your weapon deals an additional {{DamageText|2d8|Radiant}}{{DRS}}, increased by {{DamageText|1d8|Radiant}} when attacking fiends or undead.
| action_type = {{#if:{{#pos:level1|reaction}}|reaction|{{#if:{{#pos:level1|bonus}}|bonus|{{#if:{{#pos:level1|action}}|action|{{#if:{{#pos:level1|movement}}|movement|}}}}}}}}
| spell_range = {{#if:|/| }}
<!-- A little logic to try to make sure the list of classes only contains unique values. -->
| classes =
| damage_type = Radiant
| damage_save =
| is_healing = {{#if:|yes}}
| condition_duration =  
}}
}}
}}

Revision as of 16:26, 12 December 2023

Also see Divine Smite Divine Smite
Divine Smite.webp

Divine Smite is a level 1 spell. Divine Smite is a Paladin reaction. The reaction can be done after successfully hitting a target with any melee weapon attack, and can be used multiple times in one attack (e.g. while dual-wielding). It is the reaction version of Divine Smite Divine Smite.

Description

Your weapon deals an additional 2d8Damage TypesRadiantDRS, increased by 1d8Damage TypesRadiant when attacking fiends or undead.

Properties

Cost
Level 1 Spell Slot
Damage
D8 Radiant.png 2d8 (2~16) Damage TypesRadiant damage
+
D8 Radiant.png 1d8 (1~8) Damage TypesRadiant damage (conditional)

At higher levels

  • When Divine Smite is cast at 2nd Level or higher, damage increases by 1d8Damage TypesRadiant for each Spell Slot Level above 1st. This damage is capped to 5d8, so using a spell slot above 4th spell level adds no further damage.

How to learn

Classes:

Notes

  • Does not cost a Reaction point.
  • In-game the reaction is split into one reaction for normal hits called Divine Smite and one for critical hits called Divine Smite: Critical Hit per level.
    • This means that with a level 2 spell slot you will have four reactions. Two for each level.
    • By default Divine Smite: Critical Hit is on auto and Divine Smite is disabled.
    • In-game Divine Smite is listed under Class Actions in your spellbook.