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Sneak Attack (Melee): Difference between revisions
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HiddenDragon (talk | contribs) (Updated damage/save fields) |
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| cost = action | | cost = action | ||
| concentration = | | concentration = | ||
| damage = | | damage = weapon | ||
| | | extra damage = 1d6 | ||
| extra damage type = Weapon | |||
| recharge = Per turn | | recharge = Per turn | ||
| duration = | | duration = |
Revision as of 21:25, 26 December 2023
Sneak Attack (Melee) is a Action. This ability allows the Rogue to exploit enemies' distraction and deal extra damage to their vulnerable spots with Melee Weapons.
The weapon has to have the Finesse property (but can still utilize Strength if it is higher than Dexterity).
See also:
Description
Deal an extra 1d6 damage to a foe you have Advantage against. You can also use Sneak Attack if you have an ally within 1.5m / 5ft
of the target and you don't have Disadvantage.
Properties
- Cost:
- Action
- Damage:
- File:Damage Icon.png[[ |]]
- + 1d6 (1~6) Weapon
- Details:
- Range: Normal weapon range
- Recharge: Per turn
At Higher Levels
For every 2 Rogue Levels above 1, your Sneak Attack deals an additional 1d6PhysicalDRS damage, up to 6d6 at Level 11: