SG Fleeing: Difference between revisions

From Baldur's Gate 3 Wiki
Jump to navigation Jump to search
(Created page with "{{Status group page | description = <onlyinclude></onlyinclude> }}")
 
(No difference)

Latest revision as of 21:09, 3 February 2024

SG_Fleeing is a status group.

List of conditions in SG_Fleeing[edit source]

Condition Effects

Command: Flee (Condition) Command: Flee

Fearful (Condition) Fearful

  • Has Disadvantage Icon.png Disadvantage on Ability Checks and Attack rolls.
  • It must run from the source of its fear and cannot take any additional actions.
  • Targets can make a Saving throw to shake off this effect if they end their turn out of sight from their source of fear.

Missing Pets (Condition) Missing Pets

Turned (Condition) Turned

  • A turned creature must spend its turns trying to move as far away from the creature who turned it as possible.
  • It can't willingly move to a space within 9m / 30ft of that creature.
  • It also can't take Reactions.
  • For its Actions, it can use only the Dash action or try to escape from an effect that prevents it from moving.
  • The condition ends upon taking damage.