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Goblin Sharp-Eye: Difference between revisions
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{{ | {{Infobox statistics | ||
|name=Goblin Sharp-Eye | | name = Goblin Sharp-Eye | ||
|image= | | image = Goblin_Sharp-Eye_Model.png | ||
| | | race = [[Goblin]] | ||
| | | size = Small | ||
| | | type = Humanoid | ||
| | | armour_class = 13 | ||
| | | hit_points = 12 | ||
| | | hit_points_tactician = 15 | ||
| | | movement_speed_meters = 9 | ||
| | | movement_speed_feet = 30 | ||
| | | weight_kg = 35 | ||
| | | weight_lb = | ||
| | | level = 2 | ||
| | | str = 8 | ||
| | | dex = 14 | ||
| | | con = 10 | ||
| | | int = 10 | ||
| wis = 8 | |||
| | | cha = 8 | ||
| | |||
| | | feature1_name = Darkvision | ||
| | | feature1_description = Can see in the dark up to 12m. | ||
| feature2_name = Opportunity Attack | |||
| feature2_description = Automatically attack an enemy moving out of your reach. | |||
}} | }} | ||
'''Goblin Sharp-Eyes''' are a generic [[Goblin]] NPCs and enemies found throughout [[Act One]]. The elite archers of goblinkind, they take to the [[High Ground Rules|high ground]] and snipe enemies from a distance to make up for their physical weakness in close quarters. | '''Goblin Sharp-Eyes''' are a generic [[Goblin]] NPCs and enemies found throughout [[Act One]] in the [[Goblin Camp]] and [[Blighted Village]]. The elite archers of goblinkind, they take to the [[High Ground Rules|high ground]] and snipe enemies from a distance to make up for their physical weakness in close quarters. | ||
Their ability to [[Ensnared (Condition)|ensnare]] party members and summon [[Worg|Worgs]] make them high priority targets in early combat encounters. They can use specialized [[arrows]], such as | Their ability to [[Ensnared (Condition)|ensnare]] party members and summon [[Worg|Worgs]] make them high priority targets in early combat encounters. They can use specialized [[arrows]], such as [[Arrow of Fire|Arrows of Fire]], if they possess them in their inventory. | ||
==Attacks and abilities== | ==Attacks and abilities== |
Revision as of 00:06, 13 February 2024
Goblin Sharp-Eye | |||||||||||||
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Small Humanoid | |||||||||||||
Level 2 Goblin | |||||||||||||
Stats | |||||||||||||
Armour Class | 13 | ||||||||||||
Hit points |
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Movement speed | 9 m (30 ft) | ||||||||||||
Weight | 35 kg ( lb) | ||||||||||||
Initiative | +2 | ||||||||||||
Ability scores | |||||||||||||
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Proficiency bonus | +2 | ||||||||||||
Saving throws |
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Features | |||||||||||||
| Can see in the dark up to 12m. | ||||||||||||
| Automatically attack an enemy moving out of your reach. |
Goblin Sharp-Eyes are a generic Goblin NPCs and enemies found throughout Act One in the Goblin Camp and Blighted Village. The elite archers of goblinkind, they take to the high ground and snipe enemies from a distance to make up for their physical weakness in close quarters.
Their ability to ensnare party members and summon Worgs make them high priority targets in early combat encounters. They can use specialized arrows, such as Arrows of Fire, if they possess them in their inventory.