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Shield Bash: Difference between revisions
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HiddenDragon (talk | contribs) (Updated save fields and added note on not working) |
(Added note about being fixed in patch 6) Tags: Mobile edit Mobile web edit |
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| condition dc = caster | | condition dc = caster | ||
| notes = As of Patch 5, this action doesn't appear to do anything | | notes = As of Patch 5, this action doesn't appear to do anything. This has been announced to be fixed in patch 6. | ||
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[[Category:Passive features]] | [[Category:Passive features]] |
Revision as of 22:29, 13 February 2024
Shield Bash is a reaction/passive feature granted by many Shields that allows you to strike back at an enemy that hits you, knocking them .
Description
When a foe hits you with a melee attack, you can use your reaction, to knock it unless they succeed a Dexterity Saving Throw.
Properties
- Cost:
- Reaction
- Details:
- Melee: 1.5 m / 5 ft
- STR Save (Spell save DC)
Condition: Prone
Duration: 1 turn
Spell save DC Strength saving throw
- Can't move or take Actions, Bonus actions, or Reactions, and has Disadvantage on Strength and Dexterity saving throws.
- Attacks against a Prone creature have Advantage if they're made within 3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- A character with the Athlete feat spends only 1.5 m / 5 ft of Movement Speed to stand up.
How to learn
Granted by items:
Notes
As of Patch 5, this action doesn't appear to do anything. This has been announced to be fixed in patch 6.