Artificial Leech (+1): Difference between revisions

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| type = Daggers
| type = Daggers
| rarity = uncommon
| rarity = uncommon
| damage = 1d4+1
| damage = 1d4 + 1
| enchantment = +1
| enchantment = +1
| damage type = Piercing
| damage type = Piercing

Revision as of 19:28, 23 February 2024

Artificial Leech (+1) image

Artificial Leech is an uncommon, lightly enchanted (+1) variant of the Daggers family of weapons. It is a simple melee weapon wielded in one hand. As a finesse weapon, it can benefit from the wielder's Dexterity and not just their Strength. It's a light weapon that anyone can dual-wield without special training. Its design lends itself well to be thrown at enemies as a projectile.

Description Icon.png

Though blood and age have rusted the mechanism, a good twist can still make the blades on this bloodletting device spin.

Properties

Damage
D4 Piercing.png 1d4 + 1 (2~5) + Strength or Dexterity modifier Damage TypesPiercing damage
Details
Daggers Daggers
Rarity: Uncommon
Enchantment: + 1
 One-Handed
Finesse Finesse
Light (weapon property) Light
Thrown Thrown
 Melee: 1.5 m / 5  ft
 Weight: 0.45 kg / 0.9 lb
Price: 65 gp
UID MAG_Surgeon_Leech
UUID a27e3e3a-ef55-4733-9655-29c7913d26d5

Weapon actions

Proficiency Icon.png If you have proficiency, equip in main hand to gain:

Piercing Strike Piercing Strike ()

Stab an enemy and possibly inflict Gaping Wounds Gaping Wounds.

Bloodletting Bloodletting ()

Pierce an enemy's flesh and possible make them Bleed Bleed. Some Undead and Constructs can't suffer Bleeding.

Where to find

Notes

None of the weapon actions provided by this weapon are actually availiable to the player when the weapon is equipped.

  • When wielded by any nurse this weapon deals an addtional 1d6 Necrotic damage, this is likely the cause of the misplaced '1d6' in the weapons list of properties.