Ad placeholder

Enver Gortash/Combat: Difference between revisions

From bg3.wiki
Jump to navigation Jump to search
m (Patch 6 - Alert passive in Tactician)
(→‎Immunities: edited some rambling text and started a bulleted list to complete the section that had been created but left unfinished)
Line 130: Line 130:


===Immunities===
===Immunities===
'''Immunities''' include Conditions that, according to in-game UI messages, cannot be afflicted onto this character. Conditions that are not explicit "Immune to" messages can still go in this section, but please provide more detail about what combat actions are prevented.
'''Immunities''' include Conditions that, according to in-game UI messages, cannot be afflicted onto this character. Conditions that are not explicit "Immune to" messages can also go in this section.


''This character is immune to all of the following Conditions:''
''This character is immune to all of the following Conditions:''


 
* Petrified
* <br />
===Vulnerabilities===
===Vulnerabilities===
'''Vulnerabilities''' include specific named Conditions that ''can be afflicted'' onto this character, even if the chance of ''successfully'' afflicting this condition on the character is really, really low.
'''Vulnerabilities''' include specific named Conditions that ''can be afflicted'' onto this character, even if the chance of ''successfully'' afflicting this condition on the character is really, really low.
Line 141: Line 142:
* Blinded
* Blinded
* Paralysed
* Paralysed
* Stunned
* Prone
* Prone
* Mental Fatigue
* Mental Fatigue

Revision as of 07:55, 25 March 2024

This page focuses on Enver Gortash's behavior during turn-based combat gameplay.

This page is a list of information, rather than a guide. Please refer to separate pages for full combat guides.


Attacks and abilities

Common

Fabricated Arbalest

Sunbeam.webp
Dazzling Ray Dazzling Ray ()
D10 Radiant.png 2d10 (2~20) Damage TypesRadiant

Unleash a beam of brilliant light that Blinds Blinds all creatures in its path.

Until the spell ends, you can recast the spell. Casting it again may possibly burn burn you each time you recast it.

DEX Save
AoE: 18 m / 60 ft (Line)
Recharge: Short rest

Avatar of Tyranny

Generic Buff.webp
Invoke the Black Hand Invoke the Black Hand ()
Gortash calls upon Bane's tyrannical aid, gaining 150 temporary hit points along with new strength and powers.
Recharge: Per battle
Generic Control.webp
Tyrant's Bindings Tyrant's Bindings ()
D8 Force.png 8d8 (8~64) Damage TypesForce

Create heavy magical chains that bind to your targets, halving their Movement speed.

If the chains are still present at the beginning of your next turn, they break, dealing 8d8Damage TypesForce damage to all targets.

WIS Save
 Range: 12 m / 40 ft
Unarmed Strike.webp
Empowered Unarmed Strike Empowered Unarmed Strike ()
Unarmed damage Damage TypesBludgeoning +

Blessed by the unholy strength of Bane, deal 1 + Strength ModifierDamage TypesBludgeoning damage and 4d8Damage TypesForce. If the target fails a Strength saving throw, it gets pushed back.

 Melee: 1.5 m / 5  ft
Generic Explosion.webp
The Closed Fist of Bane The Closed Fist of Bane ()
D10 Force.png 12d10 (12~120) Damage TypesForce

Conjure the divine aspect of Bane the Accursed - a fist that hangs in the air until the end of the round before falling, crushing anyone under it for 12d10Damage TypesForce damage.

 Range: 18 m / 60 ft

Ally buffs

During a specific encounter[1], Gortash does not "use" these abilities himself, but entities in the location will apply the following statuses to him under the right conditions:

  • Shell of Resistance - Thunder Immunity, +1 Bonus Action, "Extra Movement Speed"
  • Reflectoguard Active Reflectoguard Active

Summoned entities

  • Manifestation of Tyranny - Gortash summons a fixed number of these creatures into specific places in the room. These have no place in the initiative order but each one applies 1 stack of the aura condition Bane's Brutality Bane's Brutality to Gortash and/or nearby Black Gauntlet characters, as long as they are standing within a short distance.
  • Bane's Fist - Inserted into the end of the turn order. At the end of each of its turns, Bane's Fist punches the ground around it for a lot of damage.

Conditions

This information is not specified on this character's Examine page, but has resulted from contributor testing. If this information varies depending on whether this character is hostile, allied, or neutral, then please specify this in the applicable section.

Unique

This character has frequent access to the following unique conditions, but is not necessarily the caster of these conditions.

Immunities

Immunities include Conditions that, according to in-game UI messages, cannot be afflicted onto this character. Conditions that are not explicit "Immune to" messages can also go in this section.

This character is immune to all of the following Conditions:

  • Petrified

Vulnerabilities

Vulnerabilities include specific named Conditions that can be afflicted onto this character, even if the chance of successfully afflicting this condition on the character is really, really low.

This character can be affected by all of the following Conditions:

  • Blinded
  • Paralysed
  • Stunned
  • Prone
  • Mental Fatigue
  • Sluggardly
  • Shredded Armour

Encounters

This section is a list of specific combat encounters where this character gets added into the initiative, and any specific differences about how this character can behave in each combat encounter.

Get Gortash's Netherstone - Wyrm's Rock Fortress (Office)

This encounter is triggered during Act Three if Gortash has become hostile. Inside Gortash's office, a number of appliances are attached to the walls that are added into the initiative order as entities that affect the early part of the fight.

Two of these entity types apply Conditions to Gortash while he is standing in range:

Notes and References

  1. Contributor note: I admittedly have no idea if you can fight Gortash in a different setting, as I have only ever tried to fight him here.