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Draconic Resilience: Difference between revisions
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(Unifying notes with all sources that change your base AC.) |
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{{Passive feature page | {{Passive feature page | ||
|image = Draconic Resilience.webp | |image = Draconic Resilience.webp | ||
|icon = Draconic Resilience Icon.webp | |||
|summary = '''Draconic Resilience''' is a {{Class|Draconic Bloodline}} passive feature that raises the [[Sorcerer]]'s base [[Armour Class]] to 13 when not wearing armour. | |summary = '''Draconic Resilience''' is a {{Class|Draconic Bloodline}} passive feature that raises the [[Sorcerer]]'s base [[Armour Class]] to 13 when not wearing armour. | ||
|description = Dragon-like scales cover parts of your skin. When you aren't wearing armour, your base {{ArmourClass}} is 13. | |description = Dragon-like scales cover parts of your skin. When you aren't wearing armour, your base {{ArmourClass}} is 13. | ||
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* The normal base {{Armour Class}} is {{Code|10 + [[Dexterity|Dexterity modifier]]}}, while this changes it to {{Code|13 + [[Dexterity|Dexterity modifier]]}}. | * The normal base {{Armour Class}} is {{Code|10 + [[Dexterity|Dexterity modifier]]}}, while this changes it to {{Code|13 + [[Dexterity|Dexterity modifier]]}}. | ||
** You will still get bonuses from other sources that don't change your base armour class like +1 AC [[robes]], {{RarityItem|Bracers of Defence}}, {{Cond|Shield of Faith}}, etc. | ** You will still get bonuses from other sources that don't change your base armour class like +1 AC [[robes]], {{RarityItem|Bracers of Defence}}, {{Cond|Shield of Faith}}, etc. | ||
* [[Gloves]] and [[Helmets]] marked as {{SAI|Light Armour|Light}}, {{SAI|Medium Armour|Medium}} or {{SAI|Heavy Armour}} count as armour, and will prevent | * [[Gloves]] and [[Helmets]] marked as {{SAI|Light Armour|Light}}, {{SAI|Medium Armour|Medium}} or {{SAI|Heavy Armour}} count as armour, and will prevent Draconic Resilience from working. | ||
* Draconic Resilience works while wearing a {{SAI|Shields|Shield}}. | * Draconic Resilience works while wearing a {{SAI|Shields|Shield}}. | ||
* {{Cond|Mage Armour}}, {{SAI|Draconic Resilience}}, {{SAI|Unarmoured Defence (Barbarian)}}, {{SAI|Unarmoured Defence (Monk)}} and {{Cond|Barkskin}} all change your base armour class and therefore does not stack. | * {{Cond|Mage Armour}}, {{SAI|Draconic Resilience}}, {{SAI|Unarmoured Defence (Barbarian)}}, {{SAI|Unarmoured Defence (Monk)}} and {{Cond|Barkskin}} all change your base armour class and therefore does not stack. |
Revision as of 20:49, 30 March 2024
Draconic Resilience is a passive feature that raises the Sorcerer's base Armour Class to 13 when not wearing armour.
Description
Dragon-like scales cover parts of your skin. When you aren't wearing armour, your base Armour Class is 13.
How to learn
Classes:
- Class level 1: Draconic Bloodline
Notes
- The normal base Armour Class is
10 + Dexterity modifier
, while this changes it to13 + Dexterity modifier
.- You will still get bonuses from other sources that don't change your base armour class like +1 AC robes, Bracers of Defence, , etc.
- Gloves and Helmets marked as , or count as armour, and will prevent Draconic Resilience from working.
- Draconic Resilience works while wearing a .
- , , , and all change your base armour class and therefore does not stack.
- If you have multiple of these you will only get the benefit of the one that gives the most Armour Class.
- Draconic Resilience can work while in
- This effect only works on forms with a base Armour Class of less than 13.
as long as you have no armour equipped in any slot before transforming.