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Shield Bash: Difference between revisions
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| save dc = caster | | save dc = caster | ||
| granted by items = Absolute's Protector, Adamantine Shield, Justiciar's Greatshield, Ketheric's Shield, Sentinel Shield, Shield of the Undevout, Shield of Scorching Reprisal, Shield of Shielding, Abdel's Trusted Shield, Shield of Devotion, Swires' Sledboard | | granted by items = Absolute's Protector, Adamantine Shield, Justiciar's Greatshield, Ketheric's Shield, Sentinel Shield, Shield of the Undevout, Shield of Scorching Reprisal, Shield of Shielding, Abdel's Trusted Shield, Shield of Devotion, Swires' Sledboard | ||
| condition = Prone | | condition = Prone | ||
| condition duration = 1 | | condition duration = 1 |
Revision as of 22:07, 13 April 2024
Shield Bash is a reaction/passive feature granted by many Shields that allows you to strike back at an enemy that hits you, knocking them .
Description
When a foe hits you with a melee attack, you can use your reaction, to knock it unless they succeed a Dexterity Saving Throw.
Properties
- Cost:
- Reaction
- Details:
- Melee: 1.5 m / 5 ft
- STR Save (Spell save DC)
Condition: Prone
Duration: 1 turn
Spell save DC Strength saving throw
- Can't move or take Actions, Bonus actions, or Reactions, and has Disadvantage on Strength and Dexterity saving throws.
- Attacks against a Prone creature have Advantage if they're made within 3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- A character with the Athlete feat spends only 1.5 m / 5 ft of Movement Speed to stand up.
How to learn
Granted by items:
Notes
As of Patch 5, this action doesn't appear to do anything. This has been fixed in patch 6 and now works as expected.