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Banishing Smite: Difference between revisions
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HiddenDragon (talk | contribs) (Removed redirect to Banishing Smite (Melee)) Tag: Removed redirect |
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{{ | {{SpellPage | ||
| name = Banishing Smite | |||
* [[ | | image = Banishing Smite Melee.webp | ||
| controller icon = Banishing Smite Melee Icon.webp | |||
| icon = Banishing Smite Melee Unfaded Icon.webp | |||
| level = 5 | |||
| school = Abjuration | |||
| ritual = | |||
| classes = Bard | |||
| class learns at level 10 = Bard:via [[Magical Secrets]] | |||
| summary = This spells allows spellcasters to imbue their weapon with power, dealing force damage and possibly {{Cond|Banished|Banishing}} the target. | |||
| description = Possibly {{Cond|Banished|Banish}} your target to another plane of existence. | |||
| warning = Targets with 50 [[Hit Points]] or more can't be Banished. | |||
| cost = action | |||
| hit cost = bonus, spell5 | |||
| attack roll = | |||
| damage = weapon | |||
| damage modifier = | |||
| damage type = Weapon | |||
| damage save = | |||
| damage save effect = | |||
| damage per = | |||
| extra damage = 5d10 | |||
| extra damage modifier = | |||
| extra damage type = Force | |||
| extra damage save = | |||
| extra damage save effect = | |||
| extra damage per = | |||
| concentration = yes | |||
| range = weapon | |||
| range m = | |||
| range ft = | |||
| aoe = | |||
| aoe m = | |||
| aoe ft = | |||
| condition = Banished | |||
| condition duration = 2 | |||
| condition save = | |||
| area = | |||
| area category = | |||
| area shape = | |||
| area range m = | |||
| area range ft = | |||
| area duration = | |||
| area turn start damage = | |||
| area turn start damage type = | |||
| area turn start damage save = | |||
| area turn start damage save effect = | |||
| area turn end damage = | |||
| area turn end damage type = | |||
| area turn end damage save = | |||
| area turn end damage save effect = | |||
| area condition = | |||
| area condition 2 = | |||
| area condition 3 = | |||
| area condition 4 = | |||
| higher levels = | |||
| variants = Banishing Smite (Melee), Banishing Smite (Ranged) | |||
| notes = * This spell can only be learned by {{Class|Bard}}s via [[Magical Secrets]] at level 10, as Paladins do not get access to level 5 spells until level 17 in D&D 5e. | |||
*The spell is used similar to {{SAI|Divine Smite}} where you select it before a weapon attack, then if you miss the attack the spell slot is not expended. Unlike {{SAI|Divine Smite}} there is no reaction in the UI for it. If the target is reduced to 1-49 [[Hit Points]] it is then {{Cond|Banished}} for 2 turns. | |||
*There is no save allowed for any aspect of this spell. | |||
*If the weapon attack roll is a critical, then it does {{DamageInfo|10d10|Force}} damage. | |||
| video = | |||
}} | |||
[[Category:Sources of Force damage]] |
Revision as of 21:48, 16 April 2024
Banishing Smite is a level 5 abjuration spell. This spells allows spellcasters to imbue their weapon with power, dealing force damage and possibly the target.
Description
Possibly your target to another plane of existence.
Targets with 50 Hit Points or more can't be Banished.
Properties
- Cost
- Action
- Cost on hit
- Bonus action + Level 5 Spell Slot
- Damage
- Normal weapon damage
- + 5d10 (5~50) Force
- Details
- Range: Normal weapon range
- Concentration
At higher levels
Casting this spell at a higher level grants no additional benefit.
Variants
Condition: Banished
Duration: 2 turns
- Banished from this plane of existence.
- Can't be targeted.
- Can't move or take Actions, Bonus Actions, or Reactions
How to learn
Classes:
- Class Level 10: Bard (via Magical Secrets)
Notes
- This spell can only be learned by s via Magical Secrets at level 10, as Paladins do not get access to level 5 spells until level 17 in D&D 5e.
- The spell is used similar to Hit Points it is then for 2 turns. where you select it before a weapon attack, then if you miss the attack the spell slot is not expended. Unlike there is no reaction in the UI for it. If the target is reduced to 1-49
- There is no save allowed for any aspect of this spell.
- If the weapon attack roll is a critical, then it does 10d10 (10~100) Forcedamage.