Reverberation (Condition): Difference between revisions

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{{ConditionPage
{{ConditionPage
|name=Reverberation
|name=Reverberation
|effects=Affected entity has a -1 penalty to [[Strength]], [[Dexterity]], and [[Constitution]] {{SavingThrow}}s per remaining turn.
|effects=* Affected entity has a -1 penalty to [[Strength]], [[Dexterity]], and [[Constitution]] {{SavingThrow}}s per remaining turn.


When the entity has 5 or more turns of Reverberation, it takes {{DamageColor|Thunder|1~4 Thunder damage}} and must succeed a {{SavingThrow|CON|dc=10}} or fall [[Prone (Condition)|Prone]]. The condition is removed afterward.
* When the entity has 5 or more turns of Reverberation, it takes {{DamageText|1d4|Thunder}} damage and must succeed a {{SavingThrow|CON|dc=10}} or fall {{Cond|Prone}}. The condition is removed afterward.


Creatures [[Damage_Types#Immunity|Immune]] to {{DamageType|Thunder}} damage can't recieve Reverberation.
* Creatures [[Damage_Types#Immunity|Immune]] to {{DamageType|Thunder}} damage can't receive Reverberation.
|suppress sources=true <!--We have a detailed list of interactions, better than the auto-generated one.-->
|suppress sources=true <!--We have a detailed list of interactions, better than the auto-generated one.-->
}}
}}
{{ up to date | 2023-08-15}} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->


==Items that apply Reverberation==
==Items that apply Reverberation==
*{{MdRarityItem|Gloves of Belligerent Skies}}: When the wielder deals {{DamageType|Radiant}}, {{DamageType|Lightning}}, or {{DamageType|Thunder}} damage, apply 2 turns of Reverberation to the target(s).
*{{MdRarityItem|Gloves of Belligerent Skies}}: When the wielder deals {{DamageType|Radiant}}, {{DamageType|Lightning}}, or {{DamageType|Thunder}} damage, apply 2 turns of {{Cond|Reverberation}} to the target(s).
*{{MdRarityItem|Boots of Stormy Clamour}}: When the wearer inflicts a condition upon a hostile creature, they also inflict 2 turns of Reverberation.
*{{MdRarityItem|Boots of Stormy Clamour}}: When the wearer inflicts a condition upon a hostile creature, they also inflict 2 turns of {{Cond|Reverberation}}.
*{{MdRarityItem|Spineshudder Amulet}}: When the wearer deals damage with a ranged [[Spells|Spell]] [[Attack Roll|Attack]], inflict 2 turns of {{Cond|Reverberation}} on the target(s).
*{{MdRarityItem|Spineshudder Amulet}}: When the wearer deals damage with a ranged [[Spells|Spell]] [[Attack Roll|Attack]], inflict 2 turns of {{Cond|Reverberation}} on the target(s).
*{{MdRarityItem|Markoheshkir}}: Grants {{SAI|Kereska's Favour}} which can grant {{SAI|Bone-shaking_Thunder}}: When you deal spell damage, inflict 1 turn of Reverberation upon the target. [As well as other benefits]
*{{MdRarityItem|Markoheshkir}}: Grants {{SAI|Kereska's Favour}} which can grant {{SAI|Bone-shaking Thunder}}: When you deal spell damage, inflict 1 turn of {{Cond|Reverberation}} upon the target. [As well as other benefits]
 


==Items that interact with Reverberation==
==Items that interact with Reverberation==
*{{MdRarityItem|Ring of Absolute Force}}: If the wearer bears the Absolute's brand, they deal {{DamageColor|Thunder|1 additional Thunder damage}}. NB : this should work with reverberation, but can't be tested as reverberation doesn't work for now.
*{{MdRarityItem|Ring of Absolute Force}}: If the wearer bears the Absolute's brand, they deal {{DamageColor|Thunder|1 additional Thunder damage}} with Thunder damage spells and attacks. [Currently works even if the wearer is not branded]
*{{MdRarityItem|Thunderskin Cloak}}: When a creature with {{Cond|Reverberation}} deals damage to the wearer, the creature needs to make a [[Constitution]] [[Saving Throw]] or become {{Cond|Dazed}}.
*{{MdRarityItem|Thunderskin Cloak}}: When a creature with {{Cond|Reverberation}} deals damage to the wearer, the creature needs to make a [[Constitution]] [[Saving Throw]] or become {{Cond|Dazed}}.
*{{MdRarityItem|Ring of Spiteful Thunder}}: When the wearer deals {{DamageType|Thunder}} damage to a {{Cond|Reverberation|Reverberating}} creature, it becomes {{Cond|Dazed}} unless it succeeds a [[Constitution]] [[Saving Throw]].
*{{MdRarityItem|Ring of Spiteful Thunder}}: When the wearer deals {{DamageType|Thunder}} damage to a {{Cond|Reverberation|Reverberating}} creature, it becomes {{Cond|Dazed}} unless it succeeds a [[Constitution]] [[Saving Throw]].


==Notes==
 
==Bugs==
* Until Patch #3, Reverberation was bugged. While it applied the stacking penalties to [[Strength]], [[Dexterity]], and [[Constitution]] [[Saving Throw|Saving Throws]], it did not deal [[thunder]] damage and prone. As of Patch #3, now works as described.  
* Until Patch #3, Reverberation was bugged. While it applied the stacking penalties to [[Strength]], [[Dexterity]], and [[Constitution]] [[Saving Throw|Saving Throws]], it did not deal [[thunder]] damage and prone. As of Patch #3, now works as described.  
* The different items that can apply Reverberation do not all work as expected from their description.
* The different items that can apply Reverberation do not all work as expected from their description.
[[Category:Bugs]]

Revision as of 22:36, 26 April 2024

  • When the entity has 5 or more turns of Reverberation, it takes 1d4Damage TypesThunder damage and must succeed a DC 10  Constitution saving throw or fall Prone Prone. The condition is removed afterward.

Items that apply Reverberation


Items that interact with Reverberation


Bugs

  • Until Patch #3, Reverberation was bugged. While it applied the stacking penalties to Strength, Dexterity, and Constitution Saving Throws, it did not deal thunder damage and prone. As of Patch #3, now works as described.
  • The different items that can apply Reverberation do not all work as expected from their description.