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Rush Attack: Difference between revisions
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{{Weapon action page | |||
| name = Rush Attack | |||
| image = Rush Attack.webp | |||
| controller icon = Rush Attack Icon.webp | |||
= | | icon = Rush Attack Unfaded Icon.webp | ||
Charge forward and attack the first enemy in your way, possibly pushing them | | weapon types = Glaives, Halberds, Longswords, Pikes, Spears, Tridents | ||
| description = Charge forward and attack the first enemy in your way, possibly pushing them {{cond|Off Balance}}. | |||
| cost = action | |||
| damage = 1d4 | |||
| damage type = Piercing | |||
| damage modifier = finesse | |||
| range ft = 30 | |||
| range m = 9 | |||
| save = STR | |||
| attack roll = yes | |||
| recharge = Short Rest | |||
| condition = Off Balance | |||
| | | condition save = STR | ||
| | | condition duration = 2 | ||
| | | condition dc = weapon action | ||
| warning = Doesn't provoke Opportunity Attacks. | |||
}} | |||
[[Category:Rush_actions]] |
Latest revision as of 23:55, 26 April 2024
Rush Attack is a weapon action available to characters proficient in and wielding a glaive, halberd, longsword, pike, spear, or trident in their main hand.
Description
Charge forward and attack the first enemy in your way, possibly pushing them .
Doesn't provoke Opportunity Attacks.
Properties
- Cost
- Action
- Damage
- 1d4 (1~4) + Strength or Dexterity modifier Piercing
- Details
- Attack roll
- STR Save
- Range: 9 m / 30 ft
- Recharge: Short rest
Condition: Off Balance
Duration: 2 turns
Weapon action DC Strength saving throw
- The affected entity has Disadvantage on Strength and Dexterity Ability checks, and Attack rolls against the entity have Advantage.
- Removed by taking damage or when .
How to learn
Granted by wielding the following weapon types with proficiency: