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Spirit Guardians (Necrotic): Difference between revisions
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{{hatnote|This page is about the necrotic variant of the spell, Spirit Guardians. For other similar pages, see [[Spirit Guardians (disambiguation)]].}} | |||
{{SpellPage | |||
| name = Spirit Guardians: Necrotic | |||
| image = Spirit Guardians.webp | |||
| controller icon = Spirit Guardians Icon.webp | |||
| icon = Spirit Guardians Unfaded Icon.webp | |||
| level = 3 | |||
| school = Conjuration | |||
| ritual = | |||
| variant of = Spirit Guardians | |||
| summary = This spell is a variation of the spell [[Spirit Guardians]]. This variant deals {{DamageType|Necrotic}} damage as well as slows the [[Movement Speed|Movement]] of nearby enemies. | |||
| description = Call forth spirits to protect the area around you. | |||
| extra description = Nearby enemies take {{DamageText|3d8|Necrotic}} damage per turn, and their [[Movement Speed]] is halved. Lasts for 10 turns. | |||
| warning = {{Prereq|Caster can't become {{Cond|Invisible}} while [[Concentration|Concentrating]] on this spell.}} | |||
| cost = action, spell3 | |||
| attack roll = | |||
| damage = 3d8 | |||
| damage modifier = | |||
| damage type = Necrotic | |||
| damage per = | |||
| extra damage = | |||
| extra damage modifier = | |||
| extra damage type = | |||
| extra damage save = | |||
| extra damage save effect = | |||
| extra damage per = | |||
| concentration = yes | |||
| save = WIS | |||
| save dc = caster | |||
| on save = Targets still take half damage. | |||
| range = self | |||
| range m = | |||
| range ft = | |||
| aoe = radius | |||
| aoe m = 3 | |||
| aoe ft = 10 | |||
| condition = Spirit Guardians Aura | |||
| condition duration = 10 | |||
| condition save = WIS | |||
| condition dc = caster | |||
| area = | |||
| area category = | |||
| area shape = | |||
| area range m = | |||
| area range ft = | |||
| area duration = | |||
| area turn start damage = | |||
| area turn start damage type = | |||
| area turn start damage save = | |||
| area turn start damage save effect = | |||
| area turn end damage = | |||
| area turn end damage type = | |||
| area turn end damage save = | |||
| area turn end damage save effect = | |||
| area condition = | |||
| area condition 2 = | |||
| area condition 3 = | |||
| area condition 4 = | |||
| higher levels = When the spell is cast using a 4th Level spell slot or higher, damage increases by {{DamageText|1d8|Necrotic}} damage for each spell slot level above 3rd. | |||
| notes = | |||
| video = | |||
}} | |||
== External Links == | |||
* {{FRWiki|Spirit guardians|long}} | |||
* | |||
| | |||
Latest revision as of 20:00, 27 April 2024
This page is about the necrotic variant of the spell, Spirit Guardians. For other similar pages, see Spirit Guardians (disambiguation).
Spirit Guardians: Necrotic is a level 3 conjuration spell. This spell is a variation of the spell Spirit Guardians. This variant deals Necrotic damage as well as slows the Movement of nearby enemies.
Description
Call forth spirits to protect the area around you.
Nearby enemies take 3d8Necrotic damage per turn, and their Movement Speed is halved. Lasts for 10 turns.
Caster can't become while Concentrating on this spell.
Properties
- Cost
- Action + Level 3 Spell Slot
- Damage
- 3d8 (3~24) Necrotic
- Details
- WIS Save (Spell save DC) (On Save: Targets still take half damage.)
- Range: Self
- AoE: 3 m / 10 ft (Radius)
- Concentration
At higher levels
When the spell is cast using a 4th Level spell slot or higher, damage increases by 1d8Necrotic damage for each spell slot level above 3rd.Condition: Spirit Guardians Aura
Duration: 10 turns
Spell save DC Wisdom saving throw
- Spirits protect the affected entity.
- Nearby enemies take 3d8Radiant or 3d8Necrotic damage per turn, and Movement Speed is halved.
- The caster can't become while concentrating on this spell.
- On a successful save, targets still take half damage.
- WIS Save
How to learn
This spell is a variation of: