Hold Person: Difference between revisions

From Baldur's Gate 3 Wiki
Jump to navigation Jump to search
No edit summary
No edit summary
Line 3: Line 3:
[[Category:Spells]][[Category:Level 2 Spells]][[Category:Enchantment Spells]]
[[Category:Spells]][[Category:Level 2 Spells]][[Category:Enchantment Spells]]


[[File:Hold Person Icon 2.png|upright=0.8|thumb|right|{{AbilityInfobox
[[File:Hold Person Icon.png|upright=0.8|thumb|right|{{AbilityInfobox
| title = <div style="font-size:105%; font-family:Georgia;">''"Paralysed a humanoid creature, making it unable to move and act. At the end of each turns, the creature can try to free itself."''</div>
| title = <div style="font-size:105%; font-family:Georgia;">''"Paralysed a humanoid creature, making it unable to move and act. At the end of each turns, the creature can try to free itself."''</div>
----
----
Line 26: Line 26:


''Available to level 3 [[Bard]], [[Cleric]], [[Druid]], [[Sorcerer]], [[Warlock]] and [[Wizard]].''
''Available to level 3 [[Bard]], [[Cleric]], [[Druid]], [[Sorcerer]], [[Warlock]] and [[Wizard]].''
* Range: {{C|[[File:Range Icon 2.png|frameless|upright=0.1]] 18m / 60ft}}
* Range: {{C|[[File:Range Icon.png|frameless|upright=0.1]] 18m / 60ft}}
* Concentration: {{C|[[File:Concentration Icons.png|frameless|upright=0.1]] Required}}
* Concentration: {{C|[[File:Concentration Icons.png|frameless|upright=0.1]] Required}}
* Saving Throw: {{C|[[File:Saving Throw Icons.png|frameless|upright=0.1]] [[Wisdom]]}}
* Saving Throw: {{C|[[File:Saving Throw Icons.png|frameless|upright=0.1]] [[Wisdom]]}}

Revision as of 16:41, 16 July 2023

Hold Person is a Level 2 Enchantment Spell. This spell allows spellcasters to paralyse a targeted creature. A paralysed creature is unable to move and act and is much more susceptible to attacks. At the end of each turn, the affected creature can make a Wisdom saving throw to end this condition.

"Paralysed a humanoid creature, making it unable to move and act. At the end of each turns, the creature can try to free itself."

Action Icon.png Action Spell Slot Icon.png Level 2 Spell Slot

Range 18m / 60ft
School Enchantment
Saving Throw Wisdom
Concentration Required
Condition Hold Person
Duration 10 turns
Class Bard, Cleric, Druid, Sorcerer, Warlock, Wizard

Description

Paralyse a humanoid creature, making it unable to move and act.

At the end of each turns, the creature can try to free itself.

Properties

Action Icon.png Action + Spell Slot Icon.png Level 2 Spell Slot

Available to level 3 Bard, Cleric, Druid, Sorcerer, Warlock and Wizard.

  • Range: Range Icon.png 18m / 60ft
  • Concentration: Concentration Icons.png Required
  • Saving Throw: Saving Throw Icons.png Wisdom