Flesh to Gold: Difference between revisions

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{{See also|Flesh to Stone}}
{{SpellPage
{{SpellPage
| name = Flesh to Gold
| name = Flesh to Gold
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| granted by items = Signed Trade Visa
| granted by items = Signed Trade Visa
| summary = Trap a target and turn it into gold after 3 turns.
| summary = Trap a target and turn it into gold after 3 turns.
| description = {{Cond|Restrained|Restrain}} a target and, after 3 rounds, the target becomes inactive solid gold until the spell ends. The target will {{Cond|Petrified|Petrify}} if it does not suceed its [[Saving Throw]] within 3 turns. {{notes}}
| description = {{Cond|Restrained|Restrain}} a target and, after 3 rounds, the target becomes inactive solid gold until the spell ends.
| extra description = The target will {{Cond|Petrified|Petrify}} if it does not suceed its [[Saving Throw]] within 3 turns. {{notes}}
| cost = action, spell6
| cost = action, spell6
| attack roll =
| attack roll =
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| extra damage per =
| extra damage per =
| concentration = yes
| concentration = yes
| save = CON
| range =
| range =
| range m = 18
| range m = 18
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| aoe m =
| aoe m =
| aoe ft =
| aoe ft =
| condition = Goldified
| condition = Turned to Gold
| condition duration = Permanent
| condition duration = Permanent
| condition save = Constitution
| condition save = Constitution
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| higher levels =
| higher levels =
| notes =  
| notes =  
* Can only be used once by consuming the [[Signed Trade Visa]]. This spell cannot be copied to a [[Wizard]]'s spellbook. However, an equivalent spell, {{SAI|Flesh to Stone}}, can be learned by level 11 [[Wizard]]s and [[Warlock]]s.
* Can only be used once by consuming the [[Signed Trade Visa]]. Using it might bring unexpected (run-ending) consequences if certain characters can't die. This spell cannot be copied to a [[Wizard]]'s spellbook. However, an equivalent spell, {{SAI|Flesh to Stone}}, can be learned by level 11 [[Wizard]]s and [[Warlock]]s.
* Does not consume a spell slot when used, only an {{action}}.
* Does not consume a spell slot when used, only an {{action}}.
* The target must fail ''four'' {{SavingThrow}}s in total in order to turn to gold. Each turn the target fails a saving throw, it will progress to a new stage of the '''Flesh to Gold''' debuff, all of which are identical in effect to {{Cond|Restrained}}:
* The target must fail ''four'' {{SavingThrow}}s in total in order to turn to gold. Each turn the target fails a saving throw, it will progress to a new stage of the '''Flesh to Gold''' debuff, all of which are identical in effect to {{Cond|Restrained}}:

Latest revision as of 01:02, 14 May 2024

See also: Flesh to Stone
Flesh to Gold.webp

Flesh to Gold is a level 6 transmutation spell. Trap a target and turn it into gold after 3 turns.

Description

Restrain Restrain a target and, after 3 rounds, the target becomes inactive solid gold until the spell ends.

The target will Petrify Petrify if it does not suceed its Saving Throw within 3 turns. [See Notes]

Properties

Cost
Action + Level 6 Spell Slot
Details
CON Save
 Range: 18 m / 60 ft
Concentration Concentration

At higher levels

Casting this spell at a higher level grants no additional benefit.

Condition: Turned to Gold

Turned to Gold Turned to Gold

Duration: Permanent

Constitution saving throw

  • Turned to gold. Can't move or take actions, bonus actions, or reactions.
  • At the end of each turn, the affected entity makes a DC 17  Constitution saving throw to end this condition.

How to learn

Granted by the following items:

Notes

  • Can only be used once by consuming the Signed Trade Visa. Using it might bring unexpected (run-ending) consequences if certain characters can't die. This spell cannot be copied to a Wizard's spellbook. However, an equivalent spell, Flesh to Stone Flesh to Stone, can be learned by level 11 Wizards and Warlocks.
  • Does not consume a spell slot when used, only an Action.
  • The target must fail four Saving throws in total in order to turn to gold. Each turn the target fails a saving throw, it will progress to a new stage of the Flesh to Gold debuff, all of which are identical in effect to Restrained Restrained:
    • Flesh to Gold: Stage 1: Affected entity cannot move as its body begins to turn to gold over the course of 3 turns.
    • Flesh to Gold: Stage 2: Affected entity cannot move as its body is turning to gold.
    • Flesh to Gold: Stage 3: Affected entity cannot move as its body enters the final stage of goldification.