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Tiefling Hideout: Difference between revisions
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The Tiefling Hideout can be reached two ways: | The Tiefling Hideout can be reached two ways: | ||
*Through the '''Concealed Hatch''' {{Coords|227|553}} in [[The Hollow]] of the [[Emerald Grove]]. The hatch can be revealed by succeeding on a [[Perception]] and [[Investigation]] check when speaking to [[Doni]], however, the password is also required in order to pass through it. If [[Investigate the Beach]] is completed, [[Mirkon]] will tell the player the password and to speak to [[Doni]], who will let them in. | *Through the '''Concealed Hatch''' {{Coords|227|553}} in [[The Hollow]] of the [[Emerald Grove]]. The hatch can be revealed by succeeding on a [[Perception]] and [[Investigation]] check when speaking to [[Doni]], however, the password is also required in order to pass through it. If [[Investigate the Beach]] is completed, [[Mirkon]] will tell the player the password and to speak to [[Doni]], who will let them in. | ||
-note, this is not correct in some cases. You can enter without a password, and be told you have 'a tencount' to leave. Once the ten seconds are up, the tielfing child will exit through the other entrance. | |||
*Through the '''Rocky Crevice''' {{Coords|224|564}} in [[The Hollow]] of the [[Druid Grove]]. A character must be small-sized in order to fit through. | *Through the '''Rocky Crevice''' {{Coords|224|564}} in [[The Hollow]] of the [[Druid Grove]]. A character must be small-sized in order to fit through. | ||
Revision as of 18:21, 14 May 2024
The Tiefling Hideout is a location contained within the The Hollow in the Emerald Grove in Act One. Mol and her fellow tiefling children are currently using the hideout as a home base to run scams and other exploits out of.
Overview
The Tiefling Hideout can be reached two ways:
- Through the Concealed Hatch X: 227 Y: 553 in The Hollow of the Emerald Grove. The hatch can be revealed by succeeding on a Perception and Investigation check when speaking to Doni, however, the password is also required in order to pass through it. If Investigate the Beach is completed, Mirkon will tell the player the password and to speak to Doni, who will let them in.
-note, this is not correct in some cases. You can enter without a password, and be told you have 'a tencount' to leave. Once the ten seconds are up, the tielfing child will exit through the other entrance.
- Through the Rocky Crevice X: 224 Y: 564 in The Hollow of the Druid Grove. A character must be small-sized in order to fit through.
Characters
Related quests
Interactions
Show Spoilers
Spoiler warning! This section reveals details about the story of Baldur's Gate 3.
Notable loot
Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward: