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Hellrider Cleric: Difference between revisions
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{{Infobox creature | {{Infobox creature | ||
| name = Hellrider Cleric | | name = Hellrider Cleric | ||
| image = Hellrider Cleric. | | image = Portrait Hellrider Cleric.png | ||
| race = [[Asmodeus Tiefling]] | | race = [[Asmodeus Tiefling]] | ||
| level = 10 | | level = 10 | ||
Line 7: | Line 7: | ||
| size = Medium | | size = Medium | ||
| type = [[Humanoid]] | | type = [[Humanoid]] | ||
| hp = 102 | | e hp = 55 | ||
| hp = 79 | |||
| t hp = 102 | |||
| ac = 21 | | ac = 21 | ||
| movement m = 9 | | movement m = 9 | ||
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'''Hellrider Cleric''' is summonable ally during [[Confront the Elder Brain]] if [[Zevlor]] survives [[Act One]] and [[Act Two]]. | '''Hellrider Cleric''' is summonable ally during [[Confront the Elder Brain]] if [[Zevlor]] survives [[Act One]] and [[Act Two]]. | ||
== | == Combat == | ||
=== Attacks and abilities === | |||
{{Feature box|Mass Healing Word}} | {{Feature box|Mass Healing Word}} | ||
{{Feature box|Lesser Restoration}} | {{Feature box|Lesser Restoration}} | ||
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== Notes == | == Notes == | ||
* Summonable as an ally through {{SAI|Gather Your Allies (Class Action)|Gather Your Allies}} variant {{SAI|Hellrider Platoon}} if the player sides with [[Tiefling Refugees]] in [[Act One]] and saves [[Zevlor]] from [[Mind Flayer Colony]] in [[Act Two]]. | * Summonable as an ally through {{SAI|Gather Your Allies (Class Action)|Gather Your Allies}} variant {{SAI|Hellrider Platoon}} if the player sides with [[Tiefling Refugees]] in [[Act One]] and saves [[Zevlor]] from [[Mind Flayer Colony]] in [[Act Two]]. | ||
== Gallery == | |||
<gallery heights="250px"> | |||
Hellrider Cleric.jpg|Model | |||
</gallery> | |||
[[Category:Tieflings]] | [[Category:Tieflings]] | ||
[[Category:Humanoids]] | [[Category:Humanoids]] | ||
[[Category:Characters]] | [[Category:Characters]] |
Revision as of 23:47, 29 June 2024
Hellrider Cleric is summonable ally during Confront the Elder Brain if Zevlor survives Act One and Act Two.
Combat
Attacks and abilities
Notes
- Summonable as an ally through Tiefling Refugees in Act One and saves Zevlor from Mind Flayer Colony in Act Two. variant if the player sides with