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Hellrider Platoon

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Hellrider Platoon is a unique class action only available during the Confront the Elder Brain quest. It allows the party to summon a Hellrider Paladin and Hellrider Cleric along with Zevlor to aid them in the final battle.

Description

Summon Zevlor's Hellriders to Smite Smite foes and support frontline allies.

Prerequisite Icon.pngDismissed after combat until re-summoned.
Prerequisite Icon.pngCan't be summoned again if killed in combat.

Properties

Cost
 Action
Details
Range: 18 m (60 ft) Range: 18 m (60 ft)

Technical details

Ico stats.png UID
Target_END_AllyAbilities_VeteranSummon
https://bg3.norbyte.dev/search?q=name:Target_END_AllyAbilities_VeteranSummon

Creature: Zevlor

STR

16
(+3)

DEX

14
(+2)

CON

15
(+2)

INT

10

WIS

11

CHA

17
(+3)

Duration

Until combat end turns

Hit Points

44

Armour Class

17

Divine SmiteDivine Smite (Level 1 Spell Slot)
Your weapon deals an additional 2d8⁠Radiant⁠Radiant damage, increased by 1d8⁠Radiant⁠Radiant damage when attacking Fiends or Undead.
Hellish Rebuke Hellish Rebuke (Reaction + Level 1 Spell Slot)
React to your next attacker with flames that deal 2d10⁠Fire⁠Fire damage.
Searing Smite Searing Smite (Action + Bonus Action + Level 1 Spell Slot)
Your weapon flares with white-hot intensity. It deals, on top of weapon damage, an extra 1d6⁠Fire⁠Fire damage and marks the target with Searing Smite Searing Smite.

Creature: Hellrider Cleric

STR

12
(+1)

DEX

14
(+2)

CON

15
(+2)

INT

10

WIS

18
(+4)

CHA

12
(+1)

Duration

Until combat end turns

Hit Points

79

Armour Class

21

Cure Wounds Cure Wounds (Action + Level 1 Spell Slot)
Heal a creature you can touch.
Flame Strike Flame Strike (Action + Level 5 Spell Slot)
Make a pillar of divine fire roar down from the heavens like the wrath of affronted angels.
Lesser Restoration Lesser Restoration (Action + Level 2 Spell Slot)
Cure a creature from Diseased Diseased, Poisoned Poisoned, Paralysis Paralysis, or Blinded Blinded.
Mass Healing Word Mass Healing Word (Bonus Action + Level 3 Spell Slot)
Heal your nearby allies.
Sacred Flame Sacred Flame (Action)
Engulf a target in a flame-like radiance.
Radiance of the Dawn Radiance of the Dawn (Action + Channel Divinity Charge)
The sun's divine power dispels any magical darkness.

Creature: Hellrider Paladin

STR

18
(+4)

DEX

12
(+1)

CON

16
(+3)

INT

10

WIS

10

CHA

16
(+3)

Duration

Until combat end turns

Hit Points

92

Armour Class

19

Hellrider Paladins wield a  Maul +1.

Divine SmiteDivine Smite (Level 1 Spell Slot)
Your weapon deals an additional 2d8⁠Radiant⁠Radiant damage, increased by 1d8⁠Radiant⁠Radiant damage when attacking Fiends or Undead.
Lay on Hands: Greater Healing Lay on Hands: Greater Healing (Action + 2 Lay on Hands Charge)
Imbue your hands with divine power to heal an ally.
Misty Step Misty Step (Bonus Action + Level 2 Spell Slot)
Surrounded by silver mist, you teleport to an unoccupied space you can see.
Thunderous Smite Thunderous Smite (Action + Bonus Action + Level 1 Spell Slot)
Your melee weapon rings with thunder as you strike, pushing your target 3 m (10 ft) away and possibly knocking them Prone Prone.
Vow of Enmity Vow of Enmity (Bonus Action + Channel Oath Charge)
Gain Advantage Advantage on Attack Rolls against an enemy.

How to learn

This spell is a variation of:
Gather Your Allies (class action)Gather Your Allies (class action)

Other ways to learn: